You can learn a lot by losing to higher skilled players.
but not if they 1hit u…
You seem to be under the impression that the reason some people don’t wish to play PvP all the time is because they lose or are outgeared. The actual reason is that not everyone enjoys PvP all the time. Whether you win or lose or why doesn’t really matter. I don’t really see how your proposal addresses that issue.
I also disagree with framing this as a “choice to engage in PvP anywhere”. A different way of putting it would be that other people can now take this choice away from you. One of the most vital things you need to understand about literally any human interaction ever is that “consent matters”. There is a fundamental difference between fighting and killing someone who accepted the terms of combat- and doing the same to someone who just wants to be left alone. Forcing people to flag for PvP would not make “PvE-players” flag up, it would just make them leave the game. Everyone who actually wants to play PvP can already do so. It’s just that most people, most of the time, do not want to.
This game was once intended as a pure PvP-game. This changed because developers wanted to appeal to a larger crowd. Of course they could choose to revert those changes. But it would mean losing all of those additional players. Some people on this forum would argue that, for them, the remaining game with the PvP-focus restored would actually be more fun. And it very possibly might be, in a lot of ways it sounds like it could be a fun and dynamic game. But it would mean sacrificing player agency and most of the playerbase to satisfy a minority. Which is…not great, especially not if you are a development studio and want to make money.
PVP servers are only for people who know the risks and wish to PVP full time in the open world.
The PVP level cap I suggested would only give everyone a chance to fight or escape an undesired fight - both taking a certain amount of skill and/or luck to succeed, and would make the PVP more enjoyable. I wouldn’t enjoy getting 1shot while leveling, by lvl 60s with max gear. You wouldn’t either.
Most MMOs have PVP servers where everyone is flagged, and PVE servers where you flag and engage in PVP whenever you wish to do so.
I think you failed to understand that I did not suggest open PVP on every server, but on special servers where the most hardcore players can enjoy an entertaining in-game time.
Some people actually live for these kinds of challenges, so why not give them what they’re seeking for?
I’m talking about the “elite” - the most hardcore players that want something more than asking for “consent” every time.
Solo-gankers, gank squads, counter-gank squads, stalkers, etc. outplaying a squad, missleading them, killing someone who pissed you off over and over again, all kinds of fun!
You probably missed the context which I just edited into the OP which is: I’m talking about opening a few PVP servers, which people were talking about lately. Thought it was obvious, my bad.
Edited to remove double post.
Yeah learning how to die in 1 shot. So much educational…
Well yeah I support pvp scaling so that low levels don’t die fast.
make only open world pvp and remove outpost rush and 50 vs 50 wars,make all be fought in the open
I did indeed create my post before you added your clarification. I don’t think that either pure PvP servers, nor level restrictions on those servers are a bad idea.
It’s too late for PVP. That part of the game has already died.
Yeah they could basically just copy stuff from outpost rush and put it in the open world for anyone to join in on.
Its weird we can’t even use siege weapons inside the forts (only during a war).
So OP, if I got it right your idea is basically turn all servers into pvp and create a pve only server? That doesn’t seem right since the majority of the community are pve players. Should be easier for you to ask a pvp only server with some flavors.
Nice trolling.
They could simply create a dedicated pvp zone with each faction having its own outpost, zone questline, and repeatable quests with some overlap. I don’t think a pvp server would work so well because everyone departs from the same outpost and respawns at the same outpost on death. If the respawn shrines(or transportation shrines) were also faction specific in said zone then killing someone in your own faction’s territory would kick them back into their own territory or neutral territory.
this doesnt work because low levels would basically get pvp missions done for free
This definitely needs to happen if you don’t want people to be chain killed on spawn, yeah.
Also faction representatives could each be placed on a different side of the city, at a different city exit to encourage people to use that exit, have some faction NPC Guards defend players in city range, a 2 minute PVP protection timer when exiting major cities and so on.
It needs some work, but it can be done.
PVP quests are only useful on a PVE server, because you force people to flag for them.
But on a PVP server you’re perma-flagged, so I don’t understand the concern.
It’s not like they wouldn’t face a pvp challenge, or faction quest grind would be any less boring at lower levels.
If low level players cant be killed by 60s its exploitable and towns will easily be put into conflict
i was fighting lvl 60s successfully at 35…and i learned alot from them
Ok, then how about anyone under lvl 60 doing PVP quests would only do so for solo faction point and coin gain, but the quests wouldn’t influence the conflict meter (only from lvl 60’s - which could be added to the lore as some kind of “ascended beings”).
There’s an easy fix for any of the issues that would pop up. What’s important imo is an incentive for people to flag up, as right now they won’t. Even if you give them events in PVP zones, you won’t have the same kick as playing on a PVP server where you could get attacked any time, anywhere. I’ve played Age of Conan back in the days on a PVP server. It was brilliant!
Problem with that is when the developers can’t commit. They listen to the complaints of both PVE and PVP players and end up making a salad of sh*t that doesn’t work for either side.
They make a PVE game with PVP content, and put both PVE and PVP players in the same environment. That will never work.
It’s like trying to put a rabbit in a cage with a tiger.
PVPers need activity, ganks, etc.
PVEers need “consent” “safety” “peace”.
You will NEVER be able to balance the two.
You either give PVPers a PVP only server, and make sure they know what they sign up for: you can get harassed by someone you pissed off for weeks, you can get killed over and over again for days, unable to progress, you can be forced to kneel, lose all your self-confidence, but also prevail and come out as a changed man that wins… at life!
If this is too much for you, you can always roll/transfer to a PVE server.
This is the freedom “regular” people and “adrenaline junkies” are looking for in a game.
Even a “regular” player can become an adrenaline junkie if they ever taste the feel of a true PVP environment. You can’t know for sure until you try.
Then you are saying screw you to anyone who isnt grinding to 60. Thats not a fix