A solution for the PVP servers people have been asking for lately:
There were several games with open pvp, where you could ONLY ATTACK players in your level range. That would work in NW as well.
E.G. Level 1-15 = no pvp
Level 16 can be attacked by lvl 25 max.
Level 25 can pvp with lvl 16 to lvl 32
etc.
These level ranges are usually capped on serious power spikes, etc. and overall balanced so all players stand a chance against each other.
There’s gear level, skill level, and then there’s player’s skill, so there are 3 major factors that determine who wins the fight.
There are also minor factors to take into consideration as well: luck, lag, etc. So even an unskilled player could win against a skilled one who is lagging, or fatfingered his combo and used up all his stamina at the same time.
This keeps lvl 60s from killing lvl 5s and gives people the choice to engage in pvp wherever they are in the world, overall balancing everything out.
Cities, soul shrines should, of course, remain “sanctuaries”.
This would create some open world wars in the beginning, because what do you do when you get attacked by someone? You go and ask your guild for help, so chaos is guaranteed for the first few days/weeks. Then the map should become more cleaned up faction wise(if you want to avoid pvp, you stay in zones controlled by your faction), the game would become overall more intriguing and engaging.
I also recommend another free server transfer if/when this gets implemented, so people can choose to stay on their PVE servers or move to a more engaging PVP world.
It’s a simple solution overall, it worked in previous games so I don’t see why it wouldn’t work in New World.
Especially when it was designed as a PVP game, and most people have “finished” the questline, and fully geared up, so there’s no PVE content left for them. And PVP, maybe daily wars if they get lucky to get picked on the roster, or Outpost Rush that gets too boring too fast.