Opinion on PTR musket changes

Yea but its does not matter if its 2.5, 3.5, 4.5k per hit.
Musket effective range is 120m. So x3 max bow effective range and like x7 mage effective range.

If so, then with same rate of fire as mage and close to bow - dmg must be adjusted. Or rate of fire nerfed by a lot.

No, you’re just taking DoTs into account, the thing is (in new world) DoTs start when it first hit the target, not 1sec after the hit, THIS needs to be fixed. cause that’s what makes people think that muskets shots are over powered.

To little to late. All musket players for months where on forum “get gut”. So now changes coming. Deal with it and get gut.

it wouldn’t change the thing
bullet would be smaller and faster than bow arrow, it wouldn’t be any harder to hit somebody with musket, even if, there still would be complaints

It would change literally everything. You can dodge a projectile… You cant dodge a hitscan unless the musket user is bad and shots you mid dodge.

accuracy was crap

absolutely incorrect but in this game accuracy needs to be nerfed cause… its a game

but rifled muskets were superbly accurate… some out to 750+ meters. Some historical royal hunting rifles circa 1675 could hit out to 1000 yards or more. They also ususally had optics.

I mean… uuhh, the changes won’t really affect me, cause i’m already playing mid to short range.
But for those who are not, they will camp their rocks even more. And people will complain even more… Musket will be nerf again until It won’t be useable anymore…
And this I don’t want it to happen.

Dude you talk about 17 century musket. I did talk about 16 century,

I think they will affect all muskets. Im assuming accuracy will be crap and longer the distance longer you will have aim at enemy to increase ti. So even shorten range musket will be affected - just less. But that just a wild shot. Lets wait PTR.

this game is set in the 17th century?

And you made that call based on what? Romans? Mages? Magic creatues we see in game?

This change is convinient for AGS , because the accuracy perk is out since released and useless since then… So thoses changes are convinient… I, once, talked about it on a different post and provided some ideas to rework/replace this perk, devs actually responded saying “I like those ideas”… never seen them in game…

So youre telling me old muskets are more accurate than most modern day production rifles made with the latest and greatest gunsmithing technology?

As a competitive long range shooter I chuckled at your statement.

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Was waiting for sm1 to comment 750m range of musket. While todays sniper riffle does require lof of training to be used on that range.

From what i googled 18 century musket effetive range was like 300m - but did require skill and lot of training.

Also took like 3 minutes to load the thing lol

yes, in fact when you look into the king’s royal armory… some of their weapons were quite nice. Unfortunately the powder at the time was terrible and fouling made using rifles in actual combat impractical… which is why smoothbore muskets were used literally up until the 1870’s when cartridges became readily available.

and no im not saying there were armies running around with accurate out to 1000 yard battle rifles… im saying a king or very rich nobleman hunting with his entourage would be using these kinds of weapons to make trick shots on game.

Link?

Real solutions would be to remove mortal empowerment and not allow damage increasing runeglass on ranged weapons as there is no con for them they don’t need the defense loss to begin with. Or my favorite solution is to remove the zoom entirely

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New world is set in the 17th century.

New World (video game) - Wikipedia.

No its not. Its probably purgatory. Thats why there are deamons, 17 centry sailors, roman legions and other crap. There is no point in time for NW world.