What’s the thing that needs solving to begin with?
Maybe the fact that their design is flawed or not executed very well.
For starters:
- bad de-aggro mechanics that result in health resetting to full
- Block doors and roll endless fireballs (lazy and uninteresting design)
i will link this Outpost Rush big feedback .
it was already seen by a dev , i dont know if it was forwarded(if not you could do it , but check first) but it covers everything people are talking about here . and more . the whole opr mode actually .
guys on this thread if you got the time read it leave a comment .
if you like or dont like something .
if you agree with the changes i made up or want your own twist on them .
I’m just curious as I am all for trying new ideas out and seeing if they work but at what point will it take your team to realize the idea isn’t working and should be removed. Obviously, the ags doesn’t want to remove the brute even though 95 % of your customer base doesn’t like them. The idea doesn’t work it was a cool idea to try but you’re still holding on to an idea that sounded cool but in reality, ruins the whole mode. How many posts do you see complaining about baron ? None , why ? because it was a good idea that stuck. You develop games, we play them. Listen to your community and stop getting your feelings caught on business decisions.
The overall problem is the game itself, if one team is ahead it’s game over, there’s rarely a close match because one team can hold 2 points then their pvers come back with brutes and reinforce their lead, then baron maybe if you do everything right they lose it and you can hold onto one fort, because 5 guys and 2 brutes can stop 20 and the other 10 can defend the other base and call for reinforcements if needed.
The game needs more progression with bases, or just go full moba style and have players pushing for after fort and players have to pve to reinforce their forts, costing more the further from your base you go.
I’m no dev, and honestly I’m happy I’m not.
I agree they just not needed what so ever !
Only place you should put brute is at spawn entrance and put brute that are unkillable and that has that pull thing that the old brute had but with a very limited range so they dont chase all the way to the first outpost.
That would eliminate spawn camp and give and option to get out of the spawn.
And if you stick with brute atleast make them so they dont reset damaged HP and with a far less range of chase so they dont go from 1 outpost to the other. Could also up their damage but they dont attack from the outside to the inside of an outpost forcing player to come in
I don’t care about Brutes. I care about the fact that 3-5 players every game aren’t helping with taking and keeping points. Which makes the PVP inconsistent. And OPR is PVP. So, nix the PVE from OPR. Done.
Send a good archer or musket if you don’t know how to catch kiters. And even if they do run, job done, no brutes. I’m sure you’ll find the same kiters in other places of the map, I know I do. Kiting isn’t the brute systems fault. Oh and make sure to bring some zephyr bread.
That part I’d love to see go away though, the buff foods. If anything forces you to PvE a bit, it’s them.
It’s cool. I get that OPR is PvPvE. Those that are against the PVE side, I suppose, wish it weren’t so. Maybe that’s another mode for another day?
False, its not only pvp, get your crap and facts straight before you smart ass around.
Read my post. I never said it was only PvP. In fact the opposite.
Case closed
I got some ideas to balance them out aswell. Just some possibilities that could help. I play a lot of OPR so i gave it some thoughts.
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Make it time based. Like only having a certain duration for like 5-10min.
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turn it into some kind of attacking weapon. So maybe you could only spawn brutes at points that are not captured by your team and make it despawn after your team got the point. So the enemy team got the same chance for attacking. I would keep the current Azoth needed in this case or even lower it so every team is likely to have a brute attacking with them.
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Set a cooldown for throwing it balls into the fort, like 10s cd at least.
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Allow teams only to spawn 1 Brute at a fort. (Mostly in my games the team that is already dominating the other team spawns 2 brutes in the middle making it nearly impossible to capture.)
Honestly the biggest issue with brutes is them resetting their health. Idk how many times my team gets them low, then some person that is trolling wants to aggro it and run so it resets back to full health. That’s probably why so many people just ignore killing the brute.
I guess critical thinking isn’t your strong suit. OPR isn’t ONLY PvP. its PvPvE. Notice how it goes beyond just PvP? IE: Brutes.
Deal with it.
Amen brother.
Keep PvE out of PvP, PLEASE!
People crying about OPR want it to be something it wasn’t designed to be. They want it to be pure PvP. Reality is everyone has the same opportunity to summon a brute.
You should be asking for arenas. Not to completely change a game mode to suit your wants.
Maybe try reading between the lines and figure out WHY people want something changed instead of just taking it at face value. The guy above me.is a perfect example
