Only place you should put brute is at spawn entrance and put brute that are unkillable and that has that pull thing that the old brute had but with a very limited range so they dont chase all the way to the first outpost.
That would eliminate spawn camp and give and option to get out of the spawn.
And if you stick with brute atleast make them so they dont reset damaged HP and with a far less range of chase so they dont go from 1 outpost to the other. Could also up their damage but they dont attack from the outside to the inside of an outpost forcing player to come in
I don’t care about Brutes. I care about the fact that 3-5 players every game aren’t helping with taking and keeping points. Which makes the PVP inconsistent. And OPR is PVP. So, nix the PVE from OPR. Done.
Send a good archer or musket if you don’t know how to catch kiters. And even if they do run, job done, no brutes. I’m sure you’ll find the same kiters in other places of the map, I know I do. Kiting isn’t the brute systems fault. Oh and make sure to bring some zephyr bread.
That part I’d love to see go away though, the buff foods. If anything forces you to PvE a bit, it’s them.
It’s cool. I get that OPR is PvPvE. Those that are against the PVE side, I suppose, wish it weren’t so. Maybe that’s another mode for another day?
False, its not only pvp, get your crap and facts straight before you smart ass around.
Read my post. I never said it was only PvP. In fact the opposite.
Case closed
I got some ideas to balance them out aswell. Just some possibilities that could help. I play a lot of OPR so i gave it some thoughts.
-
Make it time based. Like only having a certain duration for like 5-10min.
-
turn it into some kind of attacking weapon. So maybe you could only spawn brutes at points that are not captured by your team and make it despawn after your team got the point. So the enemy team got the same chance for attacking. I would keep the current Azoth needed in this case or even lower it so every team is likely to have a brute attacking with them.
-
Set a cooldown for throwing it balls into the fort, like 10s cd at least.
-
Allow teams only to spawn 1 Brute at a fort. (Mostly in my games the team that is already dominating the other team spawns 2 brutes in the middle making it nearly impossible to capture.)
Honestly the biggest issue with brutes is them resetting their health. Idk how many times my team gets them low, then some person that is trolling wants to aggro it and run so it resets back to full health. That’s probably why so many people just ignore killing the brute.
I guess critical thinking isn’t your strong suit. OPR isn’t ONLY PvP. its PvPvE. Notice how it goes beyond just PvP? IE: Brutes.
Deal with it.
Amen brother.
Keep PvE out of PvP, PLEASE!
People crying about OPR want it to be something it wasn’t designed to be. They want it to be pure PvP. Reality is everyone has the same opportunity to summon a brute.
You should be asking for arenas. Not to completely change a game mode to suit your wants.
Maybe try reading between the lines and figure out WHY people want something changed instead of just taking it at face value. The guy above me.is a perfect example
Okay, so its pvpve. How many people do you think as a percentage play OPR strictly for the PVP? Over its counter part PvE.
It doesn’t matter. The mode isn’t a pure pvp mode. Stop trying to make it one. Why would you advocate for less gameplay options? I personally enjoy the unique aspect of being able to contribute to a fight by killing enemy players who are farming azoth and turning their azoth into a brute. Much the same I enjoy locking players outta scoring with baron.
What you need is a PvP only mode… like an arena.
Or a war…
Or open world pvp.
Edit : one thing I would like to see is a war like mode that can be played ad nauseum to allow players to practice war tactics. Doesn’t have to strictly be 50 on 50 maybe a smaller version of a territory war.
The problem isn’t the PVE, it is that brutes are way too strong, completely broken, and just not a fun feature. You are completely missing the point if you think it’s an anti PVE post and not a post that is trying to make OPR more fun.
Brutes can’t even walk Into the fort to defend it and pretty soon they won’t be able to pull players. Their meatball is also getting a larger cooldown. And their cost was increased 50% What more do you want? Lol
Okay, ill say it since you are scared to admit it. prob near 80-90% queue solely for the PVP. There is a very limited number of people actually queuing OPR to grind mobs and get azoth to summon brutes.
The game mode legit requires an organized full 20 people to play as the developers intended or had hoped it would be played. Bottom line out of the 80-90% of people who queue OPR for PVP about 60–70% of those players are literal apes, and just want to kill each other not caring about objectives and fight in the middle between points.
Your right what we truly need is a real PVP mode,
Wars are not consistent enough to take up all your time
Open world PVP legit kneecapped by not having PVP forced areas
but we don’t have any of that and nor are we close to it. Right now AGS is focused on increasing azoth up to 750 and all the other incremental changes they have made (granted patch isn’t done ) is not looking good nor massive enough to keep them playing the game. Thats why people are here getting vocal , If they were happy customers they wouldn’t be coming to forums.
Don’t delude yourself. 80-90% of people are signing up for their two gypsum and 500g a day. PvP is Just an inconvenience for them.
