Good thing that’s less than 1% of the game population and just about the same of them are in any OPR.
You don’t know what you’re asking for, advocating for everyone to run endless Oafkflesh and Gems, but you do you.
Good thing that’s less than 1% of the game population and just about the same of them are in any OPR.
You don’t know what you’re asking for, advocating for everyone to run endless Oafkflesh and Gems, but you do you.
They are used for most PVE content(especially muts and invasions) and Wars so no there will still definitely be a use for them beyond OPR
That is not at all what I am saying but interpret it as you will. They are already working to equalize gear score diffs in OPR and other instanced pvp content so this just follows that train of thought. Sorry if it negatively impacts your ability to make gold but that is not a good reason not to look into specific balance changes especially since the gold disparity in this game has been an issue since day one.
Most people are already using at least tier 4 and if you aren’t using any oakflesh in BowPR then you are not having a good time
Thank you for the clarification, then i support this, for me pvp should be about skill not power.
100% agree! That’s why I think this is a good idea.
Skill ? you mean running with bow/musket and rapier kiting for 100m ? no this is not skill, this is crap gameplay and game issue. Bow and musket should not be able to kite endlessly and kill people from 100m.
This is something different and it breaks economy. Equalize gear to 600 GS is another story and I agree with this change is really bad if you are matched with 500 GS players vs 625 premade squads also for me killing undergeared players is not fun at all.
Where exactly did i talked about specific weapons ?
As far as i can see the discussion is not about weapon balance, thats why i shared my opinion, i cannot speak about weapon balance because i am not even lvl 60 yet so i dont have even a slight idea why exactly you quote me ? I neither talked about bow nor musket, nor any other weapon, all i said that pvp should be about skill not power which is a fundamental design concept and has nothing to do with the current weapon balance
I wrote it just to show how funny is writing about pvp skills in this game. This equalized gear is bad idea some builds needs different perks to kill other. Same gear for everyone is terrible idea. For example without keen speed in weapon range dd will kite any melee till death, in this game changing gear durning match is really important. About topic I already showed my state few times, it could break prices of balsams, powders or honing stones cuz OPRs are the main place where people use it + wars but wars are once per day or two, while OPRs are every 10mins with 3-4 matches in the same time.
Nobody was talking about same gear for everyone either?? Your Gearscore will get boosted/downgraded to 600 to make for fair fights where skill really matters. You will still have your own gear sets, with your own perks. Just the GS is changed.
My only question is how will this work with the extra 10 attribute points!?
Lol
Sweats are already using full consumables.
I mean, I use +40 food and tier 3 honing stones, as well as full potions.
In melee, I’ll use the tier 4 consumables.
This kind of stuff already exists. Make it an even playing field by making it all unlimited.
10 atribute points as I checked is 10-13 more per 1 hit. I tested on a guy with medium armor 1,5k physical/1,470 elemental def.
OP forgot to mention Ori ammo, do you guys consider them consumables as well?
Anyway, why not implement a casual OPR mode where everyone underscored is toned up to 600 and consumables unlimited with lower rewards? I mean the folks advocating for a “free” resource don’t care about the rewards, right?
I have a better idea: prevent usage of Oakflesh and dust in OPR.
Only foods and pots and honing stones.
OPR already has in game consumables. A better idea would be to limit or eliminate consumables and only use what you can get during the game. So maybe expand the in game range and restrict to only hearty meals and health potions
Honestly fine with that.
Oh sure lets just make it a chore you have to do at the start of every match before you can go out and fight. That sounds fun. /s I don’t want to see not being able to use stat food either, it’s integral to many builds.
I’d be down with this if they gave you an initial amount of azoth to purchase some at the in spawn shop
This is not a conversation about muskets/bows or any other specific build but on that note wouldn’t you want unlimited consumes if you are W keying toward these folks? I guess I am just a bit confused because your arguments are all over the place and don’t really tie anything together or refute my initial suggestion