OPR consumables and wealth disparity

Skill ? you mean running with bow/musket and rapier kiting for 100m ? no this is not skill, this is crap gameplay and game issue. Bow and musket should not be able to kite endlessly and kill people from 100m.

This is something different and it breaks economy. Equalize gear to 600 GS is another story and I agree with this change is really bad if you are matched with 500 GS players vs 625 premade squads also for me killing undergeared players is not fun at all.

Where exactly did i talked about specific weapons ?

As far as i can see the discussion is not about weapon balance, thats why i shared my opinion, i cannot speak about weapon balance because i am not even lvl 60 yet so i dont have even a slight idea why exactly you quote me ? I neither talked about bow nor musket, nor any other weapon, all i said that pvp should be about skill not power which is a fundamental design concept and has nothing to do with the current weapon balance

I wrote it just to show how funny is writing about pvp skills in this game. This equalized gear is bad idea some builds needs different perks to kill other. Same gear for everyone is terrible idea. For example without keen speed in weapon range dd will kite any melee till death, in this game changing gear durning match is really important. About topic I already showed my state few times, it could break prices of balsams, powders or honing stones cuz OPRs are the main place where people use it + wars but wars are once per day or two, while OPRs are every 10mins with 3-4 matches in the same time.

Nobody was talking about same gear for everyone either?? Your Gearscore will get boosted/downgraded to 600 to make for fair fights where skill really matters. You will still have your own gear sets, with your own perks. Just the GS is changed.

My only question is how will this work with the extra 10 attribute points!?

1 Like

Lol

Sweats are already using full consumables.

I mean, I use +40 food and tier 3 honing stones, as well as full potions.

In melee, I’ll use the tier 4 consumables.

This kind of stuff already exists. Make it an even playing field by making it all unlimited.

1 Like

10 atribute points as I checked is 10-13 more per 1 hit. I tested on a guy with medium armor 1,5k physical/1,470 elemental def.

OP forgot to mention Ori ammo, do you guys consider them consumables as well?

Anyway, why not implement a casual OPR mode where everyone underscored is toned up to 600 and consumables unlimited with lower rewards? I mean the folks advocating for a “free” resource don’t care about the rewards, right?

I have a better idea: prevent usage of Oakflesh and dust in OPR.
Only foods and pots and honing stones.

OPR already has in game consumables. A better idea would be to limit or eliminate consumables and only use what you can get during the game. So maybe expand the in game range and restrict to only hearty meals and health potions

2 Likes

Honestly fine with that.

Oh sure lets just make it a chore you have to do at the start of every match before you can go out and fight. That sounds fun. /s I don’t want to see not being able to use stat food either, it’s integral to many builds.

I’d be down with this if they gave you an initial amount of azoth to purchase some at the in spawn shop

This is not a conversation about muskets/bows or any other specific build but on that note wouldn’t you want unlimited consumes if you are W keying toward these folks? I guess I am just a bit confused because your arguments are all over the place and don’t really tie anything together or refute my initial suggestion

Disagree.

If you want to be juiced to the gills and spend thousands of gold just to play a round of a casual mode like opr, then that’s up to you. I’m not great at PvP by any means, but I enjoy opr quite a bit without using any honing stones, oakbalms, or gem dust.

Why not just give everyone the same exact gear/perks/and gear score? That would truly level the playing field as well. We should just select premade loadout at the begging of the round. Everyone will have the same weapons, abilities, perks, consumables if you choose the same loadout. The perks and gear score are a bigger source of disparity in PvP. Hell, paying for oakbalms is nothing compared to the resources need to craft bis or to buy bis gear.

Yes I know its not. I wrote also why I had written that, it was only a hint to „skill over gear” in this game because it will never work. If its offtopic why you continue this conversation ? Just ignore ( ok I understand is hard to guess what a guy infront of 2nd computer said) just chill.

The devs mentioned in the dev video that they’re looking at making consumables infinite-use in OPR like they currently are in Arenas.

I think that would go a long way. So I support this.

You said it yourself, the rapier is the problem. Lifestaff users are mortal without it.

1 Like

Non-LS rapier users are already mortal though.

(Though I’m still happy to see rapier get any kind of nerf.)

Disease options are limited at best, and largely unreliable. Changing that one simple thing will bring life staff in-line in PvP without affecting its potency in PvE.

The game needs more options for counterplay, not less.

1 Like

The only unreliable disease skill I know of is the VG scream. I have found the rest of them to be very reliable. Keep in mind there are several ways to shed debuffs also.

We seem to have different definitions of reliable.

Putrefying Scream is literally the most reliable source of disease in the game.

Instant-cast conal effect that can’t be blocked. Bonus points for being attached to a skill that roots the target as well.

vs

Plagued Splitting Grenades- Highly Telegraphed area effect. Easy to dodge.
Plagued Strikes- Requires a heavy attack to apply. Again, easy to see and dodge/block.
Plagued Crits- Requires player to receive a critical hit while BELOW half health.

Infected Throw- Decent, but a pretty mediocre ability for most situations.