Nobody was talking about same gear for everyone either?? Your Gearscore will get boosted/downgraded to 600 to make for fair fights where skill really matters. You will still have your own gear sets, with your own perks. Just the GS is changed.
My only question is how will this work with the extra 10 attribute points!?
OP forgot to mention Ori ammo, do you guys consider them consumables as well?
Anyway, why not implement a casual OPR mode where everyone underscored is toned up to 600 and consumables unlimited with lower rewards? I mean the folks advocating for a “free” resource don’t care about the rewards, right?
OPR already has in game consumables. A better idea would be to limit or eliminate consumables and only use what you can get during the game. So maybe expand the in game range and restrict to only hearty meals and health potions
Oh sure lets just make it a chore you have to do at the start of every match before you can go out and fight. That sounds fun. /s I don’t want to see not being able to use stat food either, it’s integral to many builds.
This is not a conversation about muskets/bows or any other specific build but on that note wouldn’t you want unlimited consumes if you are W keying toward these folks? I guess I am just a bit confused because your arguments are all over the place and don’t really tie anything together or refute my initial suggestion
If you want to be juiced to the gills and spend thousands of gold just to play a round of a casual mode like opr, then that’s up to you. I’m not great at PvP by any means, but I enjoy opr quite a bit without using any honing stones, oakbalms, or gem dust.
Why not just give everyone the same exact gear/perks/and gear score? That would truly level the playing field as well. We should just select premade loadout at the begging of the round. Everyone will have the same weapons, abilities, perks, consumables if you choose the same loadout. The perks and gear score are a bigger source of disparity in PvP. Hell, paying for oakbalms is nothing compared to the resources need to craft bis or to buy bis gear.
Yes I know its not. I wrote also why I had written that, it was only a hint to „skill over gear” in this game because it will never work. If its offtopic why you continue this conversation ? Just ignore ( ok I understand is hard to guess what a guy infront of 2nd computer said) just chill.
(Though I’m still happy to see rapier get any kind of nerf.)
Disease options are limited at best, and largely unreliable. Changing that one simple thing will bring life staff in-line in PvP without affecting its potency in PvE.
The game needs more options for counterplay, not less.
The only unreliable disease skill I know of is the VG scream. I have found the rest of them to be very reliable. Keep in mind there are several ways to shed debuffs also.
We seem to have different definitions of reliable.
Putrefying Scream is literally the most reliable source of disease in the game.
Instant-cast conal effect that can’t be blocked. Bonus points for being attached to a skill that roots the target as well.
vs
Plagued Splitting Grenades- Highly Telegraphed area effect. Easy to dodge.
Plagued Strikes- Requires a heavy attack to apply. Again, easy to see and dodge/block.
Plagued Crits- Requires player to receive a critical hit while BELOW half health.
Infected Throw- Decent, but a pretty mediocre ability for most situations.
The scream is tough because the cone is very finicky at melee range. I have to back out of a circle (tank) to activate.
Infected throw is my favorite, cloud that lingers, you can hit with it way outside of your render distance, and you can throw it at your feet or a doorway.
Grenade is meh, for the field but it well contained clumps or doors it’s kinda great imo.