OPR game mode - it's time for an update!

Free list of ideas to improve OPR and make it more fun!

Scoring system/rewards

Ranged players farming score
Give X3 score for damage/healing done on point.

Make playing on points rewarding, make killing enemy structures rewarding, make defending home outpost rewarding.

Motivate players to get as much score as possible and to win
Give 2 OPR caches for wins, 1 for loss.
Remove 3k score cap for max rewards.
Remove 2.5k PvP XP cap, let me get 10k PVP XP if I get 20-30k score in OPR.

Doorway fights are boring

Suggestion 1:
Mid outpost should have 2 extra doorways on the sides (4 total) so that it’s a lot harder to defend and hold it as you get attacked from 3(4) directions not just 1(2). As well as extra summon portals.

Suggestion 2:
A map change. Add a 4th outpost as was suggested

Repairing T3 doors is too strong

Suggestion 1: increase structure damage for summoned creatures; bear and ghost, so that you can’t out repair them and you have to kill the summoned creature in order to hold the door.

Suggestion 2: buildable/destroyable ladders that can let you into the outpost (allows for flanking playstyle)

Unlimited consumables (T5 honing stones, gemstone dust, oakflesh balms, health and mana potions)

Making it less expensive would make it more rewarding

Map size/Rotations/Strategy

Haste.
The map is quite big and people don’t wanna play running simulator and instead be able get back straight into the fight in seconds.
Suggestion 1:
add EASILY obtainable HASTE potions (for example, give infinite amount of war haste potions to each player)
Suggestion 2:
Or give a haste buff to each player on respawn that disappears on hit
Motivation: This would allow for more strategic plays and faster rotations all over the map! This could help to avoid boring ZergVZerging and doorway fights.

Motivate players to play with their group.

Make the colour of group mates GREEN (same as company members in open world)

Buildable siege

Build a wooden cover that protects you from ranged attacks.
Buildable ladders/boxes to get over the walls.

Baroness

Last hit mechanic is fine. Hitting Baroness from outside of its spawn location - is fine.

OPR specific potions

Fortification potions - gives strong fortify for 5 seconds

Empowering potions - gives strong empower for 5 seconds.

Defy death potion (ultra experimental) - that gives you defy death for 30 seconds (hatchet ultimate)

Alfa potion - a potion that summons a friendly uncontrollable alpha wolf with increased health pool for 60 seconds.

Kill feeds

It would be awesome to have a kill feed/kill streaks/baroness last hits

Cross server

Casual PvP instanced game modes should be cross server

Matchmaking

We’re asking to make the matchmaking system somewhat smart.
Here’s a set of rules that shouldn’t be hard to implement:

Balancing premade groups.
For example, if there’s a group of 5 in one team - must be countered with any possible premades in the other team (another 5 man, or 4+1, 3+2, 3+1+1, 2+2+1, etc)

Balance by healing.
After premades are balanced: each team has equal or close to equal amount of healers

There so many fun things and ideas that can make OPR the most fun game mode ! Or even it’s own game.

CC: @Centeotl

14 Likes

Bump for OPR updates

6 Likes

OPR updates bump

4 Likes

10v10 ctf, no pve, smaller map, separate solo and group queue. make it happen.

5 Likes

opr needs some updates to just make it more fun in general

OPR updates bump
Ideas welcome

Yes to most of this.

No to defy death potion.

6 Likes

Bump for OPR updates

I’d like to see different food buffs from the shop to split the damage and damage reduction stats and only allow one of the buffs at a time. For example Battle Bread giving player resistance and Mighty Mead giving player damage.

1 Like

bump

OPR feels like it has been completely abandoned after it released. I‘m down for any change that makes the gamemode feel fresh and exciting again.

i agree with literally everything said here.

Ive played opr as a range/mage/lifestaff/bruiser. And each one I play differently but basically the same. Farm points for maximum pvp exp. Thats it… thats the play.

Bump

Bump

100% agree with OP.

Arenas - are not fun, no MMR, no leaderboards.

Open world PvP - is not rewarding and doesn’t have a goal.

Wars - no comments

OPR is the only free group PvP content.
OPR is what I prefer over any other content in the game.
OPR has so much potential to become the most fun game mode.

It definitely needs some love.

I welcome any thoughts and ideas to improve OPR experience, my OPR enthusiasts.

Bump.

2 Likes

OPR updates bump
Ideas welcome

Bump, but make potions and food infinite use like in arenas for peats sake.

Bump for some of the changes. Map update most important

If there’s a change that you don’t like feel free to discuss.

I was collecting feedback from other threads and added something based on my personal experience