The only reason people going OPR as range musket is to easy pump 3000 points and no matter win or lose they gonna get chest and 2000 PvP exp. While winning team is getting 2500 and not even all of them, because you can be in winning team as healer, as bruiser and do not get that exp, because your team win game too fast, and you wasnāt able to farm those points.
That has to change, they need to change how you getting points inside opr and losing team canāt be rewarded almost same as winning. Another thing, there is no penalty for leaving game, so after first fight on Sun a lot of people leaving and game over for 1 side.
Itās not about weapons balance, just what i said is broken and they need to change it.
I climb a rock and headshot a few random players for 3k points and then complain about the game in general chat until I win my gypsum and level pvp track. Rather content with always winning
Dude fact muskets do not win OPR does not make weapon broken and annoying you cant tell every player to look other direction hoping we wont notice how broken your weapon is You think all players are that stupid ?
There a decent number of comments like this. That and comments about OPR not being about winning but how to have fun.
On the latter point Iām just going it iterate it one more time. But it is plenty fun to go medium or heavy armor and not have to care so much about the muskets. Muskets arenāt nearly as annoying if you simply run medium armor, and heck if youāre in heavy theyāll stop shooting you and look for a squishier target the moment they notice how low damage they dealt after the first few shots.
The complaint that āyeah but if you canāt play light armor melee because of them then doesnāt that make them broken? Theyāre removing a whole build from the game,ā Is just a dumb complaint IMO. With multiple playstyles in a competitive game you always get your meta countered by another meta. Too many muskets feel dumb to play against when youāre light armor melee, but too many heavy armors feel dumb to play against when youāre holding a musket. From my experience, 90% of the time Iāll survive when getting shot at by a musket when Iām wearing light armor, and unless there are too many muskets Iāll not be an area where Iām the one getting shot most of the time, it is too many muskets that makes playing light armor feel just stupid.
If the meta is hard to deal with just switch to a meta that deals with it. At least this isnāt a game where the meta switches so frequently that you canāt tell what youāre getting into most of the time.
Back onto the first point. I think the biggest issue the musket is broken is because there isnāt any catchup mechanic. Muskets get a perpetual 10% movement speed bonus just by rolling once every 3 seconds, technically speaking them and bows as weapons allow you to move the fastest in the game, which is ridiculous considering theyāre the ranged options.
In mobaās like LOL Iāve somewhat often seen the topic considered of this: āto beat ranged you need speed, to beat speed you need raw stats.ā This is often considered when making champions apparently, you canāt make a ranged champion the fastest thing out there, or nobody can compete and a champion without much movement needs to be able to outstat a runner, or heās just going to get caught and die too often.
Applying this to New World, the bow and musket shouldnāt be the weapons with bonus movement speed, and frankly speed shouldnāt be tied to weapons considering a bow or musket could always use their secondary weapon for it if it was on anything else. I think this is the first thing that needs changed about bows and muskets.
Pretty much this ”” We have weapons/skills/perks made to be used in sinergy with others but hey, our only pvp mode reward us if we do a certain ammount of numbers instead of forcing us to cooperate for a groupal win. I would simply delete rewards from loosing team such as a different reward regarding ur score. You loose? no reward. No free rewards? No more classes used to get āXā ammount of points ignoring everything else.
One: dont force ppl to play specific build. If you have to do this, mean you have issue with some part of game.
Second: you never had to fight agaist premade of 3 muskets do have some basic skill and gear. And i know this couse any1 who had that experience does know you die. IF you dont have pocket healers - 2+ - you die. And heavy or medium wont help you lol.
This. No need to continue. Musket is dumb and playing any pvp mode where you fight vs other players and some dump weapon does show you across map is dumb.
So lets limit game to 1 musket per team per OPR? No. You know what? Couse you might have 10 archers per team, 10 mages or 10 bruisers or whatever. And game is better or wrose but its playable for all other players. But moment you have 10 muskets its crap for all other players.
If you say that it ok but only under contditions - means you have issue right there. If other buiilds work ok with out this conditions, mean musket is broken. And imho even with 10 bows per team game is still ok. Its different than having just bruisers but ok.
Meta is not the issue. Musket was is and will be until it is removed from game or reworked.
Movment on bow and musket is one thing. But its not what makes musket broken. What does it make broken is best range in game combined with good damage and hitscan.
Remove one of this and it wont be that big issue. Limit effetive range to 40m - will be much better. Limit dmg so it will noodle dmg - no one will care that we have 10 muskets in game. REmove hitscan - add projectile we can dodge - same, problem kinda less important.
Musket is broken couse multiple bad design choices were done there. Not one. Multiple.
sadly bomb got nerfed, the passive skills from Trapper tree should make short-to-mid range musket more appealing without buffing the long range playstyle
So many times Iām on a team in OPR that act like they do not want to be there. They do not want to PvP. They only want their gypsum. Itās ruins the game mode because rather then try and win or just have fun they want it to end as soon as possible. When you only wanna PvP itās likeā¦
War and OPR are totally different. Once you cap a point in war, its locked. So the play is to focus on one at a time, zerging out the opponent team. With OPR, splitting SHOULD be the play, sending teams to back cap, a few to gather resources, assassin type people out in the relative open chasing down back liners. A group of 3 - 5 could actually make a big difference cutting off respawns from the other team, things like that. I would love for OPR to actually have strategy and thought, but if you and one of your teammate tries to go off from the main group, you are easy pickings for musket. So the only real way to play is for your 20 man to go back and forth from your base to mid in a big ball, then go to baron in a big ball and back to mid⦠in a big ball. Otherwise you get picked off one by one by muskets.
OPR has been a premade/dex cancer for more than 4 months. How is it their fault if people only take no fun allowed ranged spam or pocket healer cancer? Why shouldnāt they be allowed to throw the game?
If you cant find pvp outside of opr, thatās a you problem. Trapping players in a 50 min opr game will kill New World.