OPR, how people really win the game, stop complaining about the musket

Dude fact muskets do not win OPR does not make weapon broken and annoying :smiley: you cant tell every player to look other direction hoping we wont notice how broken your weapon is :smiley: You think all players are that stupid ? :smiley:

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people need to deal damage so their ego does not drop, and since their low defense is countered, they cry on forum

my man here spittin’ straight facts, but people will refuse it, they want to left click for that 2k dmg each hit with light armor

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Reading a lot of comments like this. Yeah I hadn’t considered this issue. If people are going ranged just to hit the 3000 points it is problematic.

There a decent number of comments like this. That and comments about OPR not being about winning but how to have fun.

On the latter point I’m just going it iterate it one more time. But it is plenty fun to go medium or heavy armor and not have to care so much about the muskets. Muskets aren’t nearly as annoying if you simply run medium armor, and heck if you’re in heavy they’ll stop shooting you and look for a squishier target the moment they notice how low damage they dealt after the first few shots.

The complaint that “yeah but if you can’t play light armor melee because of them then doesn’t that make them broken? They’re removing a whole build from the game,” Is just a dumb complaint IMO. With multiple playstyles in a competitive game you always get your meta countered by another meta. Too many muskets feel dumb to play against when you’re light armor melee, but too many heavy armors feel dumb to play against when you’re holding a musket. From my experience, 90% of the time I’ll survive when getting shot at by a musket when I’m wearing light armor, and unless there are too many muskets I’ll not be an area where I’m the one getting shot most of the time, it is too many muskets that makes playing light armor feel just stupid.

If the meta is hard to deal with just switch to a meta that deals with it. At least this isn’t a game where the meta switches so frequently that you can’t tell what you’re getting into most of the time.

Back onto the first point. I think the biggest issue the musket is broken is because there isn’t any catchup mechanic. Muskets get a perpetual 10% movement speed bonus just by rolling once every 3 seconds, technically speaking them and bows as weapons allow you to move the fastest in the game, which is ridiculous considering they’re the ranged options.

In moba’s like LOL I’ve somewhat often seen the topic considered of this: “to beat ranged you need speed, to beat speed you need raw stats.” This is often considered when making champions apparently, you can’t make a ranged champion the fastest thing out there, or nobody can compete and a champion without much movement needs to be able to outstat a runner, or he’s just going to get caught and die too often.

Applying this to New World, the bow and musket shouldn’t be the weapons with bonus movement speed, and frankly speed shouldn’t be tied to weapons considering a bow or musket could always use their secondary weapon for it if it was on anything else. I think this is the first thing that needs changed about bows and muskets.

Pretty much this ¡¡ We have weapons/skills/perks made to be used in sinergy with others but hey, our only pvp mode reward us if we do a certain ammount of numbers instead of forcing us to cooperate for a groupal win. I would simply delete rewards from loosing team such as a different reward regarding ur score. You loose? no reward. No free rewards? No more classes used to get “X” ammount of points ignoring everything else.

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One: dont force ppl to play specific build. If you have to do this, mean you have issue with some part of game.

Second: you never had to fight agaist premade of 3 muskets do have some basic skill and gear. And i know this couse any1 who had that experience does know you die. IF you dont have pocket healers - 2+ - you die. And heavy or medium wont help you lol.

This. No need to continue. Musket is dumb and playing any pvp mode where you fight vs other players and some dump weapon does show you across map is dumb.

So lets limit game to 1 musket per team per OPR? No. You know what? Couse you might have 10 archers per team, 10 mages or 10 bruisers or whatever. And game is better or wrose but its playable for all other players. But moment you have 10 muskets its crap for all other players.

If you say that it ok but only under contditions - means you have issue right there. If other buiilds work ok with out this conditions, mean musket is broken. And imho even with 10 bows per team game is still ok. Its different than having just bruisers but ok.

Meta is not the issue. Musket was is and will be until it is removed from game or reworked.

Movment on bow and musket is one thing. But its not what makes musket broken. What does it make broken is best range in game combined with good damage and hitscan.

Remove one of this and it wont be that big issue. Limit effetive range to 40m - will be much better. Limit dmg so it will noodle dmg - no one will care that we have 10 muskets in game. REmove hitscan - add projectile we can dodge - same, problem kinda less important.

Musket is broken couse multiple bad design choices were done there. Not one. Multiple.

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Musket is a design problem, easily abused with aimbot software and rendering setting in graphic card.

It is not working as intended.
Please buff musket PVE feature. Please buff its trap and bomb feature. Stop promoting a call of duty play in this game.

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sadly bomb got nerfed, the passive skills from Trapper tree should make short-to-mid range musket more appealing without buffing the long range playstyle

They might as well delete the whole trap tree and rename the musket into sniper rifle

So many times I’m on a team in OPR that act like they do not want to be there. They do not want to PvP. They only want their gypsum. It’s ruins the game mode because rather then try and win or just have fun they want it to end as soon as possible. When you only wanna PvP it’s like…
nocap

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War and OPR are totally different. Once you cap a point in war, its locked. So the play is to focus on one at a time, zerging out the opponent team. With OPR, splitting SHOULD be the play, sending teams to back cap, a few to gather resources, assassin type people out in the relative open chasing down back liners. A group of 3 - 5 could actually make a big difference cutting off respawns from the other team, things like that. I would love for OPR to actually have strategy and thought, but if you and one of your teammate tries to go off from the main group, you are easy pickings for musket. So the only real way to play is for your 20 man to go back and forth from your base to mid in a big ball, then go to baron in a big ball and back to mid… in a big ball. Otherwise you get picked off one by one by muskets.

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OPR has been a premade/dex cancer for more than 4 months. How is it their fault if people only take no fun allowed ranged spam or pocket healer cancer? Why shouldn’t they be allowed to throw the game?

If you cant find pvp outside of opr, that’s a you problem. Trapping players in a 50 min opr game will kill New World.

Only cancer is cancer.

They do throw the game. Asking other people to throw the game with them because they joined a mode they didn’t like to begin with is stupid.

I can find PvP other places. Guess it’s not a me problem is it?

Asking other people to slowly lose for 40 minutes with them because they joined a team they didn’t like to begin with is stupid.

It’s really silly to think that people think the musket need rework is biased.

Please tell us how godly it is in PVE

Please tell us why significant less complains on other weapons

Please tell us how hitscan should exist in this game

So you think joining OPR and intentionally throwing 2 times a day is good for the game?

If AGS is not going to do anything, yes, it is good for the game. Would making people miserable in a shitty 40 min game that was lost in the first 10 min be better?

But it is plenty fun to go medium or heavy armor and not have to care so much about the muskets. Muskets aren’t nearly as annoying if you simply run medium armor, and heck if you’re in heavy they’ll stop shooting you and look for a squishier target the moment they notice how low damage they dealt after the first few shots.

A couple months ago maybe. But i’ve been hit for 3k+ in heavy before the current patch and they are an absolute nightmare in medium when they camp respawns out od your healers range. Mortal empowerment is simple to strong and encourages a cancerous playstyle.

This exactly.