Thanks for your feedback; it is much appreciated. We are glad you are enjoying the world of Aeternum.
Everything seems to be working as intended and love to hear about great experiences such as this one.
I have to lock players in chain stuns if I want a chance of downing them… as soon as they are not stunned it’s dodge, dodge, dodge, potion, fletch, potion, wave to them as they disappear into the distance with full health while I reassess what I’m doing with my life.
If I stun lock them at least then I have a chance to down them so the nearest life/firestaff can get a kill… as I ask myself why I even bother.
OPR IS A JOKE.
AGS needs to implement some more smaller-scale organized PvP modes - Arenas & Battlegrounds (3v3, 5v5, 10v10)
But I’m afraid, the soonest we can get a taste of that will be in April.
Remove the parts about GA and WH if you want to get support. Ask for nerfs to ranged weapons.
Agree 100%
moreso
it’s a wall of ranged attacks, who ever has the strongest range for that series will win.
each side runs as fast as they can to the sun, sees who can out blast the other while 4 - 6 players duke it out in the middle.
the scores after the first skirmish determine with amazing accuracy the outcome of the match.
Build your fort, summon some protectors, chop wood, mine stuff, DOES NOT MATTER, who’s ever got the stronger range assault is coming out on top.
What’s VERY sad to me, as a low end GS player I get just as many and certainly more(if i’m on the lopsided losing side) by doing PVE, particularly the angry earth, farm, farm, farm, summon a ghost, bear, eat my cakes so I can outrun and get 1500 points FROM AVOIDING the heart of the event. - straight up broke.
-Pantz
I disagree with you entirely, the team that comes out on top is the team with more melee. Every game i have played has come down melee pushing sun, then zerging through and capping moon / star, then finally attempting to spawn camp. I have never experienced an opr where ranged pushes objectives and melee away. Not one time.
This,
This is why I come to the forums, I’m glad for your perspective.
On my server Range wins OPR everytime, the battlevine firestaff is owning peeps, healing staffs doing insance damage with heals, arrows, mustkets.
EVERY OPR starts with a battle for Sun, who ever wins pushes on to the next point in the line, yeah there are a couple hammers and/or axes leading the way (of course) but behind them is the barrage of ranged damage; physical and magical, and heals, making the biggest difference.
I can’t even wrap my head around a melee oriented team winning an opr, unless the other side is mostly melee too… a major melee team gets wiped clean without the boom sticks behind.
-Pantz
well by spam CC do you mean Desync? XD in that case, yeah that’s why I don’t do OPR…
Shield bash! goes right through target…
Leaping stri… already interrupt by a basic attack…
Don’t worry I’ll CC spam, wait, it got interrupt by a light attack… welp…
lol I can’t see how people even play OPR with the Desync and current interruption bug still prominent
in a game where timing is key and a primary skill set for combat… this is pretty bad.
Having some kind of matchmaking system could help in my opinion.
I agree it gets old quick if the match is unbalanced. Too many healers on one side, too many mages the other. But it gets really enjoyable when it IS balanced.
Ive had some fun OPRs ive lost because the game had good back and forth between an equal opponent.
A suggestion i would put foward to AGS to refine this is to assign a tag to a players 1st slot weapon as Primary weapon. This weapon would automatically put you into a class type…if its life staff, you’re a healer, if its SnS you’re a tank etc
The equipload would then be more specific, light SnS…probably not a tank.
The first slot equip would also have an icon/symbol next to your player name for added identity which would appear on warboards.
Using this information they could build an MMR system to populate not only opr but assist in invasions and warboards.
The problem here is the game starts with a player amount not player type and filling the board could take longer than hitting 32/40.
But could be solved by going cross-server.
I think OPR is still in a pre-alpha free-for-all state which is why it has room for adjustments.
better matchmaking I totally agree.
Not a dev, but starting with GS range matching would be nice.
Cross server WOULD definately help
I’d like a match of "I play ‘maybe’ a couple hours day’ tag. NOW those matches I think would be fun as hell. – probably take way too long though…
“DAMNIT MARGARET… I need my glasses I can’t land this grav well to save my life”
-Pantz
Uh its the same with wars cc is always king. If you want to provide value in opr you can split push instead of charging to mid.
It’s no surprise considering how large team fights are. It’s simply a battle of numbers. The AoE spam is why I personally hate large-team game modes. But that’s all there is right now, and this is why a lot of PVP’ers are asking for 3v3/5v5 arenas. But for now it’s like playing a Call of Duty where the onlygame mode is Ground War. Can’t wait for arenas.
Anyone using an axe or a Warhammer…
You don’t have to tell me you’re bad, or you’re new to the game. We already know. We can see that.
Just like if see someone with a mask on, I know they’re a democrat. It’s so obvious.
Imagine for a second what it would be like to move around in pvp. Imagine a PTR without war hammers or great axes? Imagine how much fun it would be to be finally PvP.
While I’m glad to hear the tone has definitely changed on the rewards of OPR, I’m sorry to hear you’ve been having a negative experience with the gameplay aspect of outpost rush. What would you change balance-wise to fix the meta?
My suggestion would be implement a diminishing returns system. Each type of CC has it’s own set of diminishing returns that will halve the duration of follow up CC of that type for a set duration until eventually you are immune until the window is reset. In WOW for example it’s just a little over 20 seconds.
Thinking about how blunderbuss grappling hook has a 1 second root on second though it would have to be a little more nuanced than that because it would suck someone’s 1 second root could invalidate a scream for example, but something along those lines.
Look at them POKES… nice video bro.
you forgot screams, ice showers, ice storms.
Are you using a kite shield or is that a skin?
Whats attributes? 200+ Con?
Love the gameplay ![]()
I was literally just saying this. Last opr I did every single fight was inside one or more gravity well.
I think the problem does stem from desynch tho. If someone isn’t rooted or stunned there’s no chance any of your attacks will connect as mele.