Imo the reason cc is so prevalent is because dodge is so spammable. Itâs near impossible to secure a kill when someone rolls away after the first hit.
Dodge/stam needs to be reworked to make the game less about rolling across the map and more about positioning.
My suggestion would be have stam regen scale of dex, and increase the cost of roll. Additionally need to reduce damage over all so the ttk is much higher and add diminishing returns to cc, finally they need to increase potion CDs so weâre not poping them like tic-tacs.
This would create imo a pvp situation where players face off in a fight, are forced to soak some damage and time dodges. And not a situation like we have now where people 100-0 in a single combo, because thatâs the only way to get a kill.
CCs are necessary because people who are good would hardly ever die if they were free to hop, evade, and dodge whenever they wanted. Every MMO I played is always a âCC spamâ because once you run into a good player, if you donât CC them, they probably arenât going to die.
Do I like being caught in grav wells or Ice Lines? Of course not because I donât like to die. As a light armor build with multiple escapes/dont die skills, I could go entire OPRs without dying if CC was removed from the game and I always was able to move when I wanted to. CC in the game forces me to play more intelligently, forces me to conserve my cooldowns, forces me to respect builds that would have no chance of catching me if they lacked CC.
Good post overall, DRs would probably ruin the game as it is currently balanced. People just donât like getting CCâd. Imagine trying to kill anyone with a healer and not in light armor without the current roots and CC in the game. Firestaff is not meta on any large servers. This is fake news. People use it to stat pad in OPR, which I am assuming you are mistaking for âmetaâ.
Yeah this is the bane of MMOâs. Weaker players complain about CCâs because the potential for outplay by a more skilled opponent is huge. When someone is more skilled, and there is big CC in the game it feels cheap when they die by them. I really donât have that big of a problem dying to CC and can top the charts in OPR with multiple builds and weapons, but I will admit it felt bad when I first was playing the game and didnât know the ins and outs of every weapon. This post is probably more about bow needing a buff than anything else.
I think AGS has already learned this lesson about removing skill based CC from the game with removing stagger from the game.
That will not fix the problem. People are not complaining because they donât like AOE cc. The complaints stem from how players feel when they die. They donât like the feeling of being chain CCâd and dead. This will happen as long as CC is in the game. Even if there is no CC in the game they will get killed by the top skilled players in whatever method is best for killing and it will feel just as bad. If you really peel back the argument and dig to the root it really stems down to skilled players extremely outplaying people and killing them quickly isnât fun. You see the same types of arguments in very high skill cap games like Fortnite, LoL, etc⌠The sad truth is what Ticker said is what it is, if you practice and get really good these abilities arenât as much as a problem. Noobs are getting kills with roots yes, but the good players hardly die to them.
I tend to agree some CC is over tuned or could be adjusted a little, but I would never get on board with insane changes like introducing DRs.
Add a diminishing return system for CC. Weâve been asking for this for months. I literally canât do anything sometimes from 100% health to 0% health. There is no counterplay for something like that once you get caught. At that point its up to the enemy team to keep you in a CC chain so you canât control your character anymore. This is a pretty obvious change that should have happened months ago.
I donât know what you mean mistaking for meta. Firestaff is 1,000% meta right now on Castle of Steel. Thereâs tons of them, not only in OPR, but also war, and in dueling, and in group dueling. Itâs a very good weapon in all forms of PVP content.
Meta can be more than 1 thing. The meta currently involves FS/IG users, GA/Hammer. Some people run other stuff thatâs similar, like GA/IG. Healing obviously part of meta because why wouldnât it be?
A big change that would make PvP more balanced and less of a spam fest would be yes, first and foremost, make it so that these roots donât stay in the game with the exception of musket traps I guess.
Melee light and heavy attacks NEED stamina cost. This would prevent so much brain dead left click spam, as well as making it so players can attack and move at the same time similar to SMITE.
Only make it so players are stationary during heavy attacks but can still freely rotate. B
Add the option to turn ability queing OFF.
right there 90% of issues would be gone overnight.
Buff everything so everything is viable, and no one feels weak
I would suggest checking the fast-paced combat system that NARARAKA:BLADEPOINT offers right now, Itâs a totally different genre since itâs battle royale, but I feel that the combat system is pretty similar to NW with the difference that is a lot more agile and you donât get those kind of heavy roots and stuns that just break the game. Imagine this inside the New World formula. PARKOUR!
Iâd argue War is the CC-spam fest. I love OPR after this update. I feel like the pace really changed now that people arenât wasting an extra 2 seconds per down trying to kill-steal.