absolutely, make a hardcore and make a normal mode. honestly they should do normalized for the normal mode as well.
I think they should do a game type as “war” as well. so ppl can practice their wars there.
and you realize you ARE on a team when you que solo. It IS still a team game. I don’t think they ever envisioned the tactic being getting at least two heals per team going into an opr.
The worst is when a streamer ques up. And simps follow them around the battle field, healing and cc chain for them. To hype that they good… but they just have 10 simp support classes helping them get kills. Its a very effective strat… and tends to strom roll one sided
just had a OPR with 10 players coordinating together to stomp… was able to hold them back from a instant 3 cap. but they won once they got the baron, it was game over
i hear yah… the server community’s are in constant flux with transfers… PVP and PVE players cant settle in a comfortable server, and no que system to separate the groups from casual fun to full on unbalanced play
Perhaps when Qeueing for OPR there should be a prompt asking what spec you play - similar to that of the LFG. Most of OPR games has a healer heavy team while the other has perhaps 2. This will allow teams to be a bit more balanced.
As far as Qeueing in groups, if multiple groups are Qeueing, the groups can be split into different teams. (Ex. 2 groups of 5 Qeue, 1 team of 5 joins red, the other joins Blue.)
At this point, if we lose sun at the start, I know to throw the game and just tell everyone in army. It used to be still winnable, but the teams are always stacked now days. It is like at most 5% chance of winning from there. Why waste 20 mins slowly losing? I pretty much get enough points for the rewards just trying to hold sun door at the start.
I don’t know what happened but for the last month its been down hill for opr team balance.
Groups in OPR is only another reason why the PVP of this game is WRONG by design.
New World needs Raids & Raid Frames UI. ASAP.
OPR must have Raid frames for the whole team INSTEAD of groups.
Here is the issue… when you don’t have equal power groups, people end up playing ranged so that they can have a chance to get away. That causes the whole game to be not enjoyable for anyone.
OPRs constantly have all healers stacked on one side while other team just wait for the game to end so they don’t suffer anymore. At least that’s how I feel in these games.
When worlds align and both sides end up being equal, it’s a lot of fun but that’s a rare occurrence in today’s new world.
have seen it split groups and START MATCHES with 18 players on one team and 14 players on another DUE TO GROUPs who qued, who have to stay together… theres a 4 player differance till others join a “in progress” match… not a great design right now…
and Healers not being split evenly, or the general OVERPOWERED’ness of them that still isnt balanced at all in pvp is a major issue… there should be a “main” weapon que system to split, and even the light staffs out, or let plagued strike/crit be effective enough to stop a healers unlimited healing power to keep people alive in 5v1’s
and there bad at ranged… so they miss 9 outa 10 shots… or if you do peg someone, they just get a heal from the dozen healers grouped in some sort of green deathball
Right now bigger issue are pve players. There are days where 8/10 games i get my team is 10+ players running just pve. They are on opr not to play pvp mode, but to get gypsum and chest rewards imho.
That why rewards should depend on player perfromance in game. It would stop ppl just farming few woods to get min score and then going afk.