The worst is when a streamer ques up. And simps follow them around the battle field, healing and cc chain for them. To hype that they good… but they just have 10 simp support classes helping them get kills. Its a very effective strat… and tends to strom roll one sided
Ran 5 oprs tonight.
Each one was a wonderful steam roll. Our server has a new purple company that joined. Fun times.
just had a OPR with 10 players coordinating together to stomp… was able to hold them back from a instant 3 cap. but they won once they got the baron, it was game over

I guess they don’t care. It’s quite sad because it’s something the game needs.
dude i just lost 5 games back to back earlier because of this and i even qued up with my brother and sister-in-law, i gave up and just uninstalled
i hear yah… the server community’s are in constant flux with transfers… PVP and PVE players cant settle in a comfortable server, and no que system to separate the groups from casual fun to full on unbalanced play
post still gets daily activity… has over 80 reply’s and 800 views… no dev engagement yet
Perhaps when Qeueing for OPR there should be a prompt asking what spec you play - similar to that of the LFG. Most of OPR games has a healer heavy team while the other has perhaps 2. This will allow teams to be a bit more balanced.
As far as Qeueing in groups, if multiple groups are Qeueing, the groups can be split into different teams. (Ex. 2 groups of 5 Qeue, 1 team of 5 joins red, the other joins Blue.)
At this point, if we lose sun at the start, I know to throw the game and just tell everyone in army. It used to be still winnable, but the teams are always stacked now days. It is like at most 5% chance of winning from there. Why waste 20 mins slowly losing? I pretty much get enough points for the rewards just trying to hold sun door at the start.
I don’t know what happened but for the last month its been down hill for opr team balance.
Groups in OPR is only another reason why the PVP of this game is WRONG by design.
New World needs Raids & Raid Frames UI. ASAP.
OPR must have Raid frames for the whole team INSTEAD of groups.

Here is the issue… when you don’t have equal power groups, people end up playing ranged so that they can have a chance to get away. That causes the whole game to be not enjoyable for anyone.
OPRs constantly have all healers stacked on one side while other team just wait for the game to end so they don’t suffer anymore. At least that’s how I feel in these games.
When worlds align and both sides end up being equal, it’s a lot of fun but that’s a rare occurrence in today’s new world.
have seen it split groups and START MATCHES with 18 players on one team and 14 players on another DUE TO GROUPs who qued, who have to stay together… theres a 4 player differance till others join a “in progress” match… not a great design right now…
and Healers not being split evenly, or the general OVERPOWERED’ness of them that still isnt balanced at all in pvp is a major issue… there should be a “main” weapon que system to split, and even the light staffs out, or let plagued strike/crit be effective enough to stop a healers unlimited healing power to keep people alive in 5v1’s
and there bad at ranged… so they miss 9 outa 10 shots… or if you do peg someone, they just get a heal from the dozen healers grouped in some sort of green deathball
quite disappointing to see devs hope topics like this go away.
Right now bigger issue are pve players. There are days where 8/10 games i get my team is 10+ players running just pve. They are on opr not to play pvp mode, but to get gypsum and chest rewards imho.
That why rewards should depend on player perfromance in game. It would stop ppl just farming few woods to get min score and then going afk.
Yea OPR is abit vulnerable to organized groups farming it. While in principle there is no problem with this, it just makes it less fun for random sides :).
It’s made worse when organised teams go out of their way to ensure opponents don’t qual for rewards.
That’s mean ![]()
last night had a 10 man group on one side just running together taking all 3 bases… no way to counter this when they had 3 healers with them… just wait for them to take the fort / hide … when they leave, run and recap it… we won but it wasn’t even a even match… there team all had 20-30 kills the most kills our team had was 4… they were just farming kills not even playing the match

