OPR needs 'Elo System'

Wouldn’t make a difference to the time it takes the games to pop. It would be to level up the teams, so, when the OPR queue gets to 32, the elo system would come into play and balance out the two teams!

It’s simply, effective and players love to compare themselves to others with a rating!

Being on one sided OPR games isn’t fun for either team. You can tell in the opening 2 min what type of game it’s going to be.

An near equal amount of life staff users per team is the only role I see that would be needed, the rest being random with team balance for player skill would be sufficient. Without getting too technical you could start with something very simply, like win rate. Over the course of a few weeks, the win ratio of better teams and players would start to take shape.

I think you’re making good points and you’ve changed my mind on this - that all sounds very reasonable and the game would be better off it it was implemented

1 Like

Thats super rare to hear :slight_smile:

Glad to hear it, lets just hope that when they decide to bring Cross-server OPR we can see somekind of ranked + role based match making, it would make it sooo much better :slight_smile: and in my opinion it would make it so that MOST players of all skill levels will have a much better experience (would solve the problem of not having certain roles in OPRs and would solve the problem of people of all skill levels being mixed together, which usually results in people of lower skill level having a miserable experience).
Also as i pointed out previously, I believe that a system like this can also be used to reinforce certain hehaviours, and as a result create better players that understand the game better and ofc can perform better as a result.

1 Like

They originally had a rating system for PvP but big streamers like Asmongold and Shrood and @katcontii complained that it made PvP too sweaty and stopped them from chatting with viewers mid-match.

So the devs cut out the rating system and now we’re stuck with a streamers pub stomping grounds dream.

I don’t remember a rating scheme in alpha. However, i can agree that everything Asmon said would happen has happened…

To be fair, there are not enough players to make OPRs based on elo lol…

There’s been dozens, scores, hell hundreds of posts or more since this game was released stating that VERY VERY obvious fact (No balance system) They don’t care. Or are not smart enough to implement a basic balance system. It doesnt need to be perfect…the point is there just neeeds to be ANYTHING. Weapon slot template per team, player skill rank, hours played by player gives rank… literally anything would move balance in the right direction more so then the nothing they offer

1 Like

??? It would be to balance the two teams, not to separate into different OPR’s

In fact they should scoring system and if war squad enters q wher elets say they are 5x 1800-1900 elo vs no other squad of same quality in q, they should stay in q.

Game can’t get better if we wont have elo system and proper match making. Its super bad experience for any player that tries arena or opr and goes vs premade veterans.

1 Like

This isn’t possible till cross server opr’s since there’s only ever 1 or 2 opr’s running at a time

We don’t need SBMM. Let’s keep the casual game mode casual.

That makes no sense. 7/10 OPR are onesided borefest for both teams. Having a system which balance the two teams makes it better for casual players!

1 Like

There are servers that won’t have the population needed for an elo system

Again, it doesn’t matter. If there are 32 players to trigger an OPR, the elo system would then balances the players between the two teams!!!

Last thing this game needs is people complaining about ELO hell.
Companies unable to play together.
I think it works if you use it behind the scenes to make the teams even. But creating a tier system with 5 levels of competition etc would be a disaster imo. Not to mention even with cross server the numbers dont support it. One tier will always be complaining about nobody queuing. Smurfing etc…nightmare for this community and something that would be really hard to pull off.

If done properly, ELO can also include “Bronze” players fighting in the same OPR against “Diamond” or whatever they want to call it. The idea is that there would be a similar number of highly rated ELO players on both teams, and similar numbers for lower rated players.

Ideally, this would combine role selection, and even mix in 1 group (pre-made) per team, if they don’t decide to split OPR up into group queue/solo queue. It’s never going to be a perfect science, but at least each team would have a similar number of healers/mages/bruisers/bows/ etc, and overall, the combined skill cap/rating of each team would be somewhat similar too.

Edit to add- cross server would be mandatory for this to work.

Definitely a good idea but not really something that will matter since servers aren’t insanely populated and not everyone is queueing for OPR. You need a lot more people playing OPR and having a lot of OPRs going on at the same time for this to even play a role in it.

Maybe when they go cross realm it could be good for that.

As a side note though, I don’t really know any other mmo that uses an MMR/ELO system. WoW doesn’t unless you are playing ranked. If you queue for just a normal Battleground then it is first come first serve. So I don’t see AGS adding a system like this in general for OPR.

Yes if they could make them teams fair without separating into tiers it would work.

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.