OPR needs more work

Every OPR I play is a luck roulette. There’s no challenge. You are in the right team or in the wrong one. You win or you lose. You can try your best and maybe it makes a difference, but the most part of the times will make no one.

Another thing that really bother me is the distribution of points. When I played dps I was always in the first top 10. Since a few weeks I swap to heavy armor to try something different and now I end always in the position 37.

Now my question is: how do you reward players in OPR?

By doing only damage? By doing only kills? And by doing pve?

What about damage mitigation?

Really… I think the designers should take a look to this bg. My suggestion is also that when someone queues for OPR can not change gear anymore. Then you can balance better the distribution of players. Those with healing staff, damage dealers and sns.

And devs should also think in put 3 more bgs of 10 vs 10 without pve as soon as possible.

they dont care. its clear these horrible devs havent queued one opr in their life otherwise this dogshit g ame would be completly different. they are busy building boring dungeon after dungeon for no hand 40 year olds who will all leave this god awful game anyway

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