OPR queues and team number balancing

I’m playing in a low pop server, Barri, consistently playing with the same players every single OPR game. While that’s great and all, there’s 2 problems with this:

  • 1: At times there’s simply not enough players to start a match and we have to wait for literal hours

  • 2: Matches starting that aren’t filled. This one specifically is a problem because there seems to be no balancing system for the teams and I don’t mean in gear but in player count. I’ve been having matches where a team is consistently outnumbered, match after match. I’m talking about 14 vs 19 kinds of outnumbered. You’re not convincing me there aren’t any solo players on the higher number team.

I even kept track throughout the games and saw the larger numbered teams reaching 20 players even before the teams were equal.

I don’t think this is the way it’s intended to be and the devs might want to take a look at this because it’s honestly frustrating to start a match and know from the get-go you’ll be steam rolled simply because of numbers.

Just a bump.

A 13 vs 19 queue popped (32 players) for OPR. This might have been ok if you guys still believed in creating skill-based combat but that’s not the case anymore.

Also, melee tracking (GLIDING ACROSS THE GROUND) is still retarded.

Thanks.

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