I got this great axe from a Tempest Cache. I can now go close a Lvl55 Major Breach by myself. Mostly just heavy swinging and kitting to the ranged minions. Been fun tinkering my build around it.
I am gonna go try to clear some 66s here over the weekend.
in PvE Trenchant Recovery is amazing, in PvP the level of damage, health pools and heals are constructed in a way that the only health gaining values worth a shit are from healers.
For instance, trenchant recovery on a WH might heal me for 2.5k. 2 second wind-up maybe? a mediocre Sacred Ground can heal you for 1k amounting to an equal amount of healing done by both, not even counting all the other heals.
Self sustain in PvP is so lackluster and it is extremely healer dependant making things like leeching almost worthless.
They need to add DMG Mitigation (DMG Taken) on score list!
We reached a point when its mandatory to can play OPR with all classes.
So far the big majority are playing light armor DPS combos to get the 3.000 points. There are rarely any tanks or heavy armors players and those guys most of the times end up on bottom of the scoreboard if they are not inside with a healer friend.
I’ve seen many times in my OPR matches my team tanks not being able to reach the 3.000 points in 10-20 min if match end fast.
Also everytime when player(s) decide to go on enemy back line to capture or pressure enemy point Luna/Star, those guys are on bottom of the list. While their contribution many times can change result of the match in ur team favor.
What I’ve said before it was to implement:
dmg mitigation/taken on score list
some system that gives points when there is a fight on the point (not when somebody stay on empty point with no enemy). But if enemy step on the point, if u stay there and fight to get points while u are inside fort.
Need to learn ppl to play for objectives cuz from their own will I dont see it happening.
Or you change it entirely. Make rewards scale to team score instead of personal score. 250 pvp xp per 100 team score. Make people actually want to do better rather than statpad.
Id just get rid of the scoreboard completely. Individual stats serve no purpose and its impossible to assign a score to contribution. How do you assign points to the people who focus healers so their team has a better chance to win a fight? Or to the person on your team who snipes baron because everyone else was too busy pew pewing to show up. Or the person that managed to have 3 or 4 enemy players focus them and leads them away from the fort on a chase thereby helping their team have more numbers to take the point. Or the person that leaves battle bread in storage for others. Or the tank that sees a healer is being sniped and runs to them to try body block and give them the extra protection from the last shield passive.
Its a team game. Individual scores, esp based on damage is pointless and only encourages an individual mindset. Its epeen, nothing more.
Wow i am shocked too to see that !
What are they thinking ?
Just changed Mage to Tank 2 weeks ago and now i understand why i am always 39 and 40 in OPR because i want to defend my healers and my teamates … woah this game is so selfish
Yeah something like that. Would make going around to backcap and baron much more important rather than sitting mid doors and padding.
Would significantly boost importance of baron
We have another meta in OPR where ranged seems to just be stat padding. Maybe I am wrong but there is a lot of posts about it and I believe it is 100% of the scoring being more pointted towards damage than kills AND Assists being a 1 for 1 with a kill.
This can be fixed by reworking the scoring. Give more points for capping a point and buillding out the fort while nerfing assist points and damage points.
The musket build requires you to be squishy as hell. The second I get close to a node, I die and achieve nothing. I literally get globaled (and yes I wear 5x res).
Ranged players are not stat padding to stat pad, most of them (through countless experiences) know that when they get close, they are most likely done for.
In fact, the core reason that draws most folks to ranged classes (or snipers in FPS) is the innate human fear of dying. Even in games folks do not like to die. The idea being that you are safe at range.
Of course the irony in this is that if you get caught as a ranged, you are pretty much done for.
Truth. I main melee and focus a lot on backcapping, building, and baron; consistently placed at the bottom of the scoreboard with an average game being 3k points. Since the summer patch I started running bow and stat padding to make a point; consistently get 6k-7k points, but contribute way less imo.