OPR spawn camp suggestion

So as we are all aware that play OPR regularly the barrier system has made the spawn camping significantly worse. At least the Dev’s tried something. However I think I may have a solution to the issue that I feel would be easy to implement also.

Remove the barrier and have 3-4 friendly Brutes in each spawn. Realistically nobody likes to deal with 2 Brutes on 1 point as it is. If an enemy team were to push into a spawn point with 3-4 Brutes inside they are in for a really tough time. It would be a huge risk to push in and would also give time for players to spawn in with less pressure.

Let me know what ya’ll think :slight_smile:

#NWcreator Mad_JJ7

Or simpler: add a invulnerability timer to the people exiting the camp like they do when you go outside a city flagged…

The issue with that is you have time to get closer to a point with invulnerability which would be seen as an unfair advantage I did consider this also

If a player dies from fighting the Brutes and players in spawn they need to respawn themselves which would mean they have to travel a long way back so it wouldn’t be worth the risk

Or just cut the path off leading up to the spawn so that you drop down…

But then players simply wait at the bottom and you have to deal with the slight stagger mechanic when ya drop down I thought about this too

It would easily give time for opponents to drop AoE’s and destroy everyone dropping

I would agree that its a problem but its also part of the game to feel overpowered when your team has massive advantege.

More or less everyone just hates brutes in general and thinks they should be removed or replaced.
Giving player invournability would probably be better and having 15 sec wont give any advantage, it takes longer to run to outpost then that.

Bigger needed changes in outpost would be to fix all score distribution and gain.

  • Giving kill score to person doing most dmg to target
  • Giving score to contribution flag capture
  • increesed kill/assist fighting near outpost
  • Also maybe increese kill score to 250 and assist to 100, with this change healers wont have this huge advantage over others in score gain.

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