Maybe the base/respawn area needs to be much larger. So the exits are very spread out and enemy team cannot camp all of them, or they’ll be low numbers at each exit
Yes, but I don’t think players should need to treck half way around the map to get safely out of spawn.
Spawn camping needs to be punishing.
Maybe add a few more spawn towers around the map.
If you can’t leave the respawn whilst having 3 exits then I am sorry but you’re just getting stomped af bro.
You’re complaining about ranged players using their kit to harass opponents.
Hardly a design issue it’s all in the human factor.
Fixing the scoring system is much more important.
I do go out the sides but it is kind of pointless when so often most of your team is either in spawn too scared to leave or racking up ME stacks on the premade groups that decided to farm newbies.
Its bad sportsmanship. Players aren’t responsible enough to stop doing it so AGS needs to force it.
Bad sportsmanship? You leave the respawn = you are in the game area and rules apply. Shooting you when you leave respawn is fine and well. You’re trying to paint inconvenience to your health bar as a pressing issue. Not really valid and hardly something that needs to be addressed.
Would agree if you didn’t have 3 exits, but now you do. You can also target the campers.
People being afk is not a relevant argument here, not at all it’s their choice not to play.
Anyway if you can’t cope with leaving from the sides then I suggest get mats and build a spawn. 2 wolves and 2/3 nodes is all you need.
After trying to group with randos 3 or 4x and no one works together, they’re probably thinking lets jut get this terrible OPR over as soon as possible and get our loot caches…
Can happen with small contingent groups of Musket players instantly doinking you after passing through the fog. Imo, that type of spawn camping is what really peeves me, but that is more a weapon design issue as opposed to player interaction.
Yes, yes they would ![]()
The red dots on this map are where a spawn tower could be placed. I’ve tried to work out the positions so they don’t give advantage but are far enough fromn the fort to prevent a single location camp. They could go a little further back to keep distance from enemy far outpost distance the same.
Or you can kill 2 wolves, hit 3 nodes with a stick and build your own spawn.
Sure, works really well on a trip capped team.
If you get tripple capped then your team is bad af bruv. Hardly a game mode issue.
I’m not saying this change would make the bad team win - it might make a game of it though instead of the miserable excuse we have on so many “games”.
You have 3 exits from respawn and a possibility of building your own spawn. If an issue of not being able to play persists it’s a human factor. Adding additional spawn is just making things easier for those who can’t cut it and run to Sol absent a thought in their mind.
OPR is not a tdm
OPR and this game as a whole is failing. Your arrogant attitude to changes that might make it better isn’t going to help.
Arrogant? I am just keeping it real my man whilst you are trying to paint a human factor issue as an OPR problem. I suggest you get better understanding of how this game mode is supposed to be played. There’s more to OPR than rushing Sol my guy.
On that note I don’t think OPR is failling and some changes needs to be done like better scoring system and more obstacles to deal with ranged. Additional spawn is not the answer imo.
There are lots of things that need to be done but they might take time and be complicated to develop. Adding another spawn point shouldn’t be a major work for the devs.
There are some good games coming out this year. AGS needs to make some improvements quickly.
But it won’t help with anything bruv. It is just a lazy bandaid to cater bad players and hardly something that will put NW back on the map xD
There are more pressing matters like lack of proper endgame content. Both PvP and PvE.
Anyway I’ve made my case. Take care bro.
I think it will go a long way not having half your idiot team stuck in spawn.
