Nothing will work. Couse issue is not spawn camping. Issue is lack of match making. So moment you have 2 war premades with healers and hatchets (defy death) on one side and bunch of random bows on other there is no way for that game to end other way.
Fact that sm1 did allow 5 man premades into 16 (max 20) ppl per team game mode is insane.
In world of tanks where you can bring 3 out of 20 premade top clans were pulling out 65-85% win ratio on this random games.
Sometimes there’s obviously skill gap but most of the time you watch players kamikaze into 20 players thinking they’ll kill all 20 by themselves… What are they thinking?
Literally throwing matches because they want rewards and not to actually play the PvP part
Obviously that is the right thing to do but that is not what is happening. We’ve had the current system there for long enough to conceed it didn’t work.
Maybe the base/respawn area needs to be much larger. So the exits are very spread out and enemy team cannot camp all of them, or they’ll be low numbers at each exit
I do go out the sides but it is kind of pointless when so often most of your team is either in spawn too scared to leave or racking up ME stacks on the premade groups that decided to farm newbies.
Its bad sportsmanship. Players aren’t responsible enough to stop doing it so AGS needs to force it.
Bad sportsmanship? You leave the respawn = you are in the game area and rules apply. Shooting you when you leave respawn is fine and well. You’re trying to paint inconvenience to your health bar as a pressing issue. Not really valid and hardly something that needs to be addressed.
Would agree if you didn’t have 3 exits, but now you do. You can also target the campers.
People being afk is not a relevant argument here, not at all it’s their choice not to play.
Anyway if you can’t cope with leaving from the sides then I suggest get mats and build a spawn. 2 wolves and 2/3 nodes is all you need.
After trying to group with randos 3 or 4x and no one works together, they’re probably thinking lets jut get this terrible OPR over as soon as possible and get our loot caches…
Can happen with small contingent groups of Musket players instantly doinking you after passing through the fog. Imo, that type of spawn camping is what really peeves me, but that is more a weapon design issue as opposed to player interaction.
The red dots on this map are where a spawn tower could be placed. I’ve tried to work out the positions so they don’t give advantage but are far enough fromn the fort to prevent a single location camp. They could go a little further back to keep distance from enemy far outpost distance the same.