Ouch, player numbers are dropping

I have bis gear I win 7 out 10 rights and I have 3600 hours in game.

I now play Albion online I have 5 days in that game and 3 of my friends left to AO as well and 1 of them are not a PVPer he is just running around in PVE zones and he is having more content in what NW can I offer and he said I have been more fun

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If you don’t know by now what make people not log in anymore…then…you are a lost cause

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It happens. We haven’t received any new content in bit. Leaderboards, albeit I have 0 interest in them, might bring some back because people want to get on them.

Tomorrow and the 10th, I am sure there will be a drop because Hogwarts Legacy comes out (tomorrow is the deluxe early access and the official launch is the 10th).

NW definitely needs to get some big things out though soon (and more than just a 1 boss raid) because Throne will launching soon and just listening to people here it sounds like a lot are going to try that game and it will hit this game hard.

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Quantity have nothing to do with quality :+1:

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Objectively wrong on the other factors lol

I recently stopped logging in as well. I hope to come back but NW needs some serious pvp attention.

Something I’ve seen a lot on the forums is an opinion that the best influx of players new world has seen is from pve related stuff fresh start servers ect.

People also seem to conclude that must be the way to save NW.

All that evidence does, to me at least, is show an increase followed by a decrease very shortly after. No retaining of player base. So the evidence shows this is not the way.

What NW has not tried is refocusing towards pvp. Like the changes alot of people way more qualified than I am are asking for would, I feel like, get people to log back in. People like to compete. It’s dynamic and exciting.

But there is this odd divide in the community when anyone says let’s try pvp instead and see if that works because we tried the pve focus and that didn’t work, things get toxic fast!

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It seems that new world is going to have the early destiny development cycle of long periods of content drought followed by a big content update that brings people back for a short period before they stop logging in again.

Unless the dev team is significantly expanded to be able to pump out seasonal content and more engaging content than killing a bullet sponge world boss we will just have to get used to that sort of development cycle and player numbers that reflect that.

same on SA servers, we barely hit 900

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They will drop till PVP will be viable, at the moment so unbalanced, why? because we focus pve?! wtf this is online game.

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Making PvP viable isnt just about balance.

PvP players do not want to have to farm pve for 1000 hours to buy pvp gear.

The track/OPR rewards are RNG trash and you cannot just use them to gear up.

Crafting is even more RNG trash.

So pvp players go play a game like WoW where they can just focus on PvP and get the good pvp gear.

Crafting needs to be removed. PvP vendors selling bis gear for salt need to be added.

Bis gear needs to be added to PvE encounters and the raid coming up.

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Theres such a large divide in what a casual player logs in and experiences in New World and somebody looking for a more competitive experience and it just gets wider with every change and every day that goes by.

Its extremely easy to tell which kind of player someone is by the things they post, too.

Casuals dont experience problems competitive players do so to them its not an issue.

Thats why from 1 million drop to 2k~3k , stop dreaming that online games is PVE, this will never happen, all top games are PVP. this is all about in online games, to smash other heads or get smashed, go and play single player games if you want, plenty of them.

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Player numbers go up and drop all the time, it’s natural and normal. You will always get an increase in players when major content is released and they will drop off again over time.

leaderboards are a good first step in making competitive game modes for PVE and PVP. This is something a lot of people have been asking since launch as till now all we have had is casual content, now we can compete against each other and be competitive.

Now all the devs need to do is completely remove territory ownership and add a premade, cross-server, queueable and ranked game mode for wars and wars will finally be a competitive game mode, especially with using leaderboards to determine rewards.

Don’t think of new content as the end product, think of it as a stepping stone. All the features we want won’t be developed or implemented overnight, games like these take years of continued development before they are perfect. I have no doubt that in a year or two the game will be fantastic in every way.

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How many years old is AO? No MMO launches with the content of 10-20 year old MMO’s.

IT takes time, we understand and they did alot in 1 year+ but, still weapons are unbalanced, why? i dont know but something is wrong, i’m pve/pvp, but at the end of the day i want proper pvp, balanced or at least, not how is now, heavy weapons in light… come one, stuns over stuns, lets be fair sadly i gave 1 year more to change i have all weapons max 625, i can play any dungeon as a mixed player, game lack PVP sadly.

Hey, don’t worry! Big content leaderboards are coming to placate the egocentric shut-in segment. That’ll save it.

All of my friends have quit again and I am not really sure why I should hang around anymore.

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stopped playing last November and have no plans of coming back anytime soon.

It’s 1% of the players per day, for two months in a row.

Come T&L and they can shut down the servers and call it Green World.

Tuesday I got nothing to do, dudududu but some people got work/school to do.