The buffs in Outpost Rush need to be re-thought. Zephyr Bread is fine… monster damage is fine. But the Command Post, Baron buff and Battle Bread all adding damage mitigation is not fine.
These buffs provide an incredible amount of effective HP (Effective HP is HP / (1 - Damage Mitigation %)) as effective HP scales EXPONENTIALLY with damage mitigation while the damage buffs available do not scale nearly as well. Someone going from 50% damage mitigation to 60% damage mitigation doesn’t mitigate 10% less damage, They’re taking 20% less damage. If they go from 50% damage mitigation to 75% damage mitigation, they’re not taking 25% less damage they’re taking 50% less damage. Meanwhile, Battle bread is only providing 15% more damage.
In addition, damage mitigation is a healing output multiplier. If you take less damage, each point of healing provides more effective HP. Damage Mitigation == Incoming healing, except it ALSO scales exponentially.
This is why in Outpost Rush healers are unkillable and fights devolve into people running around in AoE healing and flailing on each other until someone gets unlucky and dies.
The changes to the PTR do not address the fundamental problem with PvP which is that the damage mitigation from all sources stack too well. This is why everyone is Tank Healers, because damage mitigation provides the best scaling because of how it interacts with effective HP. The more damage mitigation you have, the better it is to stack damage mitigation and so everyone is trapped in this optimization where the only way to play is to get every possible source of mitigation. There is no other stat that scales as effectively.
Outpost Rush only amplifies this by providing even more sources of damage mitigation… which makes gearing for damage mitigation even stronger. Outpost Rush is fun right up until people start buying Battle Bread and building Command Posts, then it devolves into a tanky mess.
Remove the Damage and Damage mitigation from all Outpost Rush buffs.