Outpost Rush contribution

My only ask is to increase the minimum contribution requirements for a reward.

Making winning more rewarding so players strive for it instead of “oh I got minimum contribution for a loss, I’ll afk over here”.

Match time reduction might also help with the pain of 3players afking on spawn

1 Like

neat! thank you! I’ve enjoyed objective pvp in all mmos and I want to see New World version shine!

The PvE elements need to replaced with mini bosses that 3-5 players can kill to obtain equipment to “instantly” make the upgrades to the forts.

No more chopping trees, splitting your team up, having bots run around aimlessly. No more mining. Mini bosses drop the kits required construct everything inside a fort. Now these mini bosses should scale in difficulty for the guns being more difficult than say the door kits.

These features in OPR are cool but they’re RARELY used. Like the oil vat above the door. I can count on ONE HAND how many times I’ve seen that built since launch.

If it were me I would just remove pve completely, as it doesn’t have any place in PvP.

3 Likes

Fam the biggest kser in opr wins.

That is law.

And yet

The Contribution itself shows how much contribution it considers Pvers to give. So really, you can claim anything you want. It wouldn’t change the reality.

Careful porche, you’ll provoke the anti-healers lurking in the forums to flood in with dozens of reminders that the pool noodle is king of ks lol.

1 Like

Well, for one, a respawn, a brute, and a level 1 outpost isnt all that much of a pve contribution honestly.

Now, I’ve built 2 brutes, got a command post to level 3, filled the spots with bears, killed the alpha wolf and dug/ug several times during a match, and yeah, I might break the top 15 with that strategy. But I get full rewards every time I do that, and our team usually wins. So, “contribution” isnt really all that important compared to “rewards”.

The threshold for rewards is low anyway. Takes no effort to obtain the treshold. But that doesn’t matter if you lose. The threshold itself needs to go up to where people actually have to participate instead of one n done.

Look, I would be far less off put by people sitting there playing gather quest if it had greater relevance.

OPR is simply a silly CTP TDM it’s not anything else. If they change the mode itself to be more of an actual Rush for an outpost, Or better yet more like Conquest on a larger map, with objectives like miniature bosses, watchtowers like wards and win conditions that aren’t focused around what we currently have, then sure I’d happily be all for PvE contribution being valued more. But that’s not the OPR we have.

By the way, “You lose to pvers alot” Across the many OPRS I’ve played, the highest contributors to losing were typically neither builders or zergers. It’s usually people not giving a shit about the objective, giving baroness, not knowing how to disengage, and my personal favorite, the endless shit talking in army chat that makes it sound as if we’re playing League of Legends.

1 Like

Dont get me wrong, the pve’ers who know what they’re doing and get the command post up to tier3 and keep the home base from being taken are the ones Im talking about. The ones building doors and sinking ore into weapons are the ones doing zip to help their team.

A tier 3 command post gives your whole team +9% damage, and +9% damage absorbsion.

It’s pretty rare when I see a game where if one team has that, and the other team doesnt, that the other team still wins. It is such a massive advantage that unless its several 5 man premades vs squishy pugs, the team without the buff almost always just starts losing ground until they’ve lost all 3 points. add battle bread on top of that or even a second command post for another 3%/3% and its just not even funny how the other team is gonna get steamrolled.

And by “full rewards” I mean the max azoth/gold for winning, not just the “I got 500 pts” reward which is significantly less.

Please remove all PvE from OPR.
And building doors in the forts does not protect your team, it kills it.
The amount of times I died because I had to press E at a closed door…cant even count it anymore.
why would you play OPR to log trees?

2 Likes

OPR is a team sport with different roles. Thats like saying get rid of goalies from soccer, everybody should just be a forward.

That makes no sense.
I repeat: it does not help the team when someone closes the doors. Quite the contrary.
Also we are missing bodies on taking sun when half the team is useless and chops trees.

I wont argue that doors are essentially worthless.

But you’ll get your ass handed to you at sun if the other team is chopping trees, and using that wood to build a command post, extra body or not. an 18% damage swing for every person on the team makes 15 people hit like 18 people.

I dont know. I usually can tell from the start that we will lose or win.
Depending on the amount of people going PvE mode right at the start.

its true, you will lose if you have 6 people go pve.

But if you have 2, you will probably win more often than if you have 0.

Players working on upgrading the outpost contribute in a good measure to the victory.
Not only they upgrade the command post, that increases the amount of points earned by the team.
They also actively protect the outpost from being captured by “behind-the-enemy-lines commandos” while everyone else is fighting at Sol or at the opposite outpost, or at the baroness.

I rather have Outpost Builders in my team, than those packs of snipers who are neither contributing to capturing outposts, neither defending them. Just scoring points for themselves.

Besides, the surest indicator that your team is going to win is when you have more GA/WH players than the other team. It never fails.

Let me just give you the PoV of a new player who just hit 60 a few days ago. Getting to the threshhold is a fucking pain. Firstly, if you think that farming resources may give you a score fast AND help your team more because you just get one shotted by greataxe spamming mongrel zergs, then you would be mistaken, farming resources gets you up the scoreboard at snail’s pace.

Likewise, queueing OPR as a new player and fresh 60 almost made me quit the game. If you think it isn’t fun playing against 70% Greataxe/Warhammer players in decent gear with the rest loldodging across the map in light armor, try doing that in low gear. It’s an absolutely cancerous meta and if I didn’t have enjoyable open world PvP encounters, I’d have probably dropped the game right there.

Main points:

  • Raising the threshhold will make it even harder (and more annoying) for fresh 60s to reach it.

  • Giving resource gathering more score is vital for low geared players to feel like they are contributing. Buff the effects too, ideally, at least they won’t be forced to die over and over in the high GS zerg.

  • Buffing the effects and perks resources may bring could also make the PvP more interesting by shifting combat to several different locations (mines, forest, animal dens). The other team could harass the gatherers to prevent them from gathering and vice versa. It would break up the massive zerg blobs that form and IMO therefore make things more interesting and less AOE spammy.

Getting to the 500 points is hard?
I usually have almost 1k points after the first fight for sun.
Maybe do not gather resources and fight instead. It takes almost nothing to get 500 points.

2 Likes

Until you make the PvP less gear-dependent, yes, it’s hard and annoying when you just start out gearing yourself on a fresh 60. I’m used to the gear disadvantage you might have from other MMOs, but in New World the difference is absolutely disgusting. And until that is fixed, you need to have a better way for low geared players to up their score/contribute than being oneshotted over and over and hope to get a kill or assist here and there. In this case, resource gathering is good.

I don’t really agree, sorry.
You can buy stuff with 590-599 gearscore in the TP for really cheap.
The correct attributes and 1 usable perk is enough for a start.

It will scale down to about 550 when you are a fresh 60 but that is good enough to contribute.
I also got to 60 when everyone had 600GS voidbent, still could do decent in PvP with only the faction gear.