Please remove all PvE from OPR.
And building doors in the forts does not protect your team, it kills it.
The amount of times I died because I had to press E at a closed door…cant even count it anymore.
why would you play OPR to log trees?
OPR is a team sport with different roles. Thats like saying get rid of goalies from soccer, everybody should just be a forward.
That makes no sense.
I repeat: it does not help the team when someone closes the doors. Quite the contrary.
Also we are missing bodies on taking sun when half the team is useless and chops trees.
I wont argue that doors are essentially worthless.
But you’ll get your ass handed to you at sun if the other team is chopping trees, and using that wood to build a command post, extra body or not. an 18% damage swing for every person on the team makes 15 people hit like 18 people.
I dont know. I usually can tell from the start that we will lose or win.
Depending on the amount of people going PvE mode right at the start.
its true, you will lose if you have 6 people go pve.
But if you have 2, you will probably win more often than if you have 0.
Players working on upgrading the outpost contribute in a good measure to the victory.
Not only they upgrade the command post, that increases the amount of points earned by the team.
They also actively protect the outpost from being captured by “behind-the-enemy-lines commandos” while everyone else is fighting at Sol or at the opposite outpost, or at the baroness.
I rather have Outpost Builders in my team, than those packs of snipers who are neither contributing to capturing outposts, neither defending them. Just scoring points for themselves.
Besides, the surest indicator that your team is going to win is when you have more GA/WH players than the other team. It never fails.
Let me just give you the PoV of a new player who just hit 60 a few days ago. Getting to the threshhold is a fucking pain. Firstly, if you think that farming resources may give you a score fast AND help your team more because you just get one shotted by greataxe spamming mongrel zergs, then you would be mistaken, farming resources gets you up the scoreboard at snail’s pace.
Likewise, queueing OPR as a new player and fresh 60 almost made me quit the game. If you think it isn’t fun playing against 70% Greataxe/Warhammer players in decent gear with the rest loldodging across the map in light armor, try doing that in low gear. It’s an absolutely cancerous meta and if I didn’t have enjoyable open world PvP encounters, I’d have probably dropped the game right there.
Main points:
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Raising the threshhold will make it even harder (and more annoying) for fresh 60s to reach it.
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Giving resource gathering more score is vital for low geared players to feel like they are contributing. Buff the effects too, ideally, at least they won’t be forced to die over and over in the high GS zerg.
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Buffing the effects and perks resources may bring could also make the PvP more interesting by shifting combat to several different locations (mines, forest, animal dens). The other team could harass the gatherers to prevent them from gathering and vice versa. It would break up the massive zerg blobs that form and IMO therefore make things more interesting and less AOE spammy.
Getting to the 500 points is hard?
I usually have almost 1k points after the first fight for sun.
Maybe do not gather resources and fight instead. It takes almost nothing to get 500 points.
Until you make the PvP less gear-dependent, yes, it’s hard and annoying when you just start out gearing yourself on a fresh 60. I’m used to the gear disadvantage you might have from other MMOs, but in New World the difference is absolutely disgusting. And until that is fixed, you need to have a better way for low geared players to up their score/contribute than being oneshotted over and over and hope to get a kill or assist here and there. In this case, resource gathering is good.
I don’t really agree, sorry.
You can buy stuff with 590-599 gearscore in the TP for really cheap.
The correct attributes and 1 usable perk is enough for a start.
It will scale down to about 550 when you are a fresh 60 but that is good enough to contribute.
I also got to 60 when everyone had 600GS voidbent, still could do decent in PvP with only the faction gear.
600GS
Hm sounds different to current 625. Sorry, I don’t really agree that your experience back then is the same as mine now.
Yes because your cup is half empty and mine was half full.
That is the main difference.
Yes because your cup is half empty and mine was half full.
Your cup has 30k peak players because it can’t capture new players nor bring back old ones. I’ve been farming gold 6h a day to grab myself some decent gear and up gypsum to compete, and now things are looking up a bit more in fights.
Shame most people won’t be as patient as me. Anyway, I said my part.
So much is true. Everyone wants everything now. Then gets bored and moves elsewhere.
People have become strange the last 10 years.
No one really wants to get deep into things any more. Bad for them, they really miss out.
to be fair…this is the same map we’ve been playing for how long now? of course people will get sick of it and demand either a revamp of it or a new map.
My alt hit 60 not so long ago. I bought resilient gear with main stat. 625 vs 600 is 4-5% mitigation. 625 vs 550 is 10%.
My point is try to avoid as much damage as you can, iFrame correctly via dodge is key as it avoids all damage.
Definitely buy gear from the trading post as it goes for cheap and instantly gains you power
You meet the minimum threshold for a reward after 4 minutes doing PvE. Don’t care about the scoreboard, it’s all over the place. I can have 30 kills (avg 14k HP per target, 450k damage) and be ranked 20th because I don’t do enough damage as a melee without a healer. While a mage does 1million throwing fireballs on cooldown into a Zerg of targets for ~7k per hit
I like your idea about adding more effects and perks to either resources or the use of those resources
woh you moved up to dev? neat! congrats
imho OPR probably shouldnt have the PvE aspect to it.
it would of been better to go with the battle tokens from war and from invasions.
its a better system that can be metered and points adjusted if issues occur. doing so means as you do well you can upgrade forts, use different potions and potentially see people using turrets and cannons.
its a smaller version of war which i think would be better overall.
new strats can come of it as well instead of the typical swing through and back cap.
yeah the side areas will get sort of neglected this way but you could reduce the ads, have the bosses drop the summons as normal if you want to keep it, with how tokens are generated increase the cost of brutes further so its properly metered, maybe add personal buffs out in the jungle like in lol. (have it be like temporary leadership buffs if you kill the magic rabbit)
for that kind of PvE
or alternatively just remove all the ads and let people use them as flank routs and add more los blocking so musket squads dont have as easy a time.
an alternative buff to the baron might be nice too.
If you are one of gates builder, please stop. You are actually doing more dmg to your own team most of the time.
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