And if we’re going off of real life rules anyone swinging a melee weapon or using those abilities would be consuming stamina.
Once you have to consume a resource just to use abilities or even light/heavy attack just like casters we can take another look at what needs balancing.
I agree, heavy attacks should cost stamina and with increased CON you should have more of a stamina pool, and INT should increase your mana pool not FOC. STR should reduce the amount of stamina used on heavy attacks, and DEX should increase attack speed or lowered stamina usage on dodge. It shouldn’t be locked behind milestones imo.
I had the same thoughts when reading his post. Allowing players to wear whatever they want regardless of weapon ability is one of the many reasons I enjoy this game. I guess some players really can’t let go of their cookie cutter MMOs.
no im aware lol. why eyeroll that everyone is using it? its like this every MMO and RPG when a base knows what is BIS they will always use it. these are things they need to work on before splitting the base even further.
i think weapons in general need a rework. I myself am forced to use the gaxe/hatch combo because the game just does not like when i solo with anything else. same with armor i would love to go light but all the good armor is heavy, main stats in this game are confusing me to and me it tidious to armor up.
It was loads of fun although AI of summoned stuff wasn’t working, the map didn’t work, the outpost rush UI didn’t work, I still had a blast with friends tho.
Im aware the light armor healing bonus does not work. The dmg one works but its not good enough. Im not blaming ppl who use heavy armor. Ofcourse u would use heavy when it offers superior dmg reductions and no drawback what so ever. It is a faulty game design. Wheres the diversity? Its boring and unimaginative and i find myself not interested to login as often.
The light armor damage increase does not work it’s only 8% damage increase that doesn’t justify using light armor also fire staff rune off Helios does any work either and does not give a 30% damage increase either.
I’m literally just talking about the tooltip… It says light armor gives 20% damage and healing buff… If it’s not actually performing to that standard that’s an entirely different conversation.