Thanks for responding. I know that AGS employees get the worst rep on here.
I think we’re all just frustrated without this mode being in game. I guess we’ll continue to wait
Thanks for responding. I know that AGS employees get the worst rep on here.
I think we’re all just frustrated without this mode being in game. I guess we’ll continue to wait
If its good enough for streamers its good enough for me.
It was enabled for streamer events and no one got stuck.
100% the real issue is you’re contemplating how to remove the gold gain without destroying it like fishing.
The bugs I experienced in outpost rush were fixed after a game restart. I would rather deal with a few bugs than NOT PLAY AT ALL and become more jaded with the level 60 experience.
This is my BIGGEST fear, hope the PvP in the game doesn’t die like it was in Warframe… Eventually even Devs started to ignore PvP instead of improving it.
you are too late to fix this mode sorry for that but that is real, ok your game maybe success after months but you lost many players for this approach specially when you enable it before some days and disable it again, our discord was 30 to 50 player in a room before week now only 3 players play this game.
more people doesnt make coding faster. if anything it makes it worse and can lead to more bugs. theres a balance between having as few very specialized individuals working on specific scripts as possible while also not overworking a small team.
coding is a language, but its not a language you can pick up and just read, even as an expert in the material. people forget their own code after going on break for a week, bringing in new people to look at someone elses code or having rotating shifts of people working on the same scripts leads to lots of redundancy and wasted effort and at worst can cause bugs, redundancy, and fragmentation of code.
not to mention this game is built on Lumberyard/O3DE. while the engine has lots of potential, its UI is not exactly the best and the dev tools in the live build are not currently super fleshed out. so what could be a simple bug fix can lead to cascading errors.
bug fixing is hard. bug fixing a large scale game with networking and client/server authority differences is much much much harder.
youre really just coming in here and saying anything that comes to mind with zero legitimate knowledge on the subject. amazing.
bro the game still has over 300k active players daily. every new game has a large drop in players after release month, especially MMOs.
we do need some server merging soon though, most US East servers are less than 500 players.
Lack of Outpost Rush will be the downfall of this game. PvP tends to be the most repeatable content and without that, people are spending time grinding the little content that actually works, like invasions and ‘elite farming’ and the occasional war (which accounts for a tiny percentage of gaming time). Without distractions people will get burned out on that content and discontentment and disillusionment with the game will grow. They really did cock up this launch and it is only the lack of competition in (recently launched) MMOs that has kept people playing as long as they have.
Best post I’ve read since this game launched. This guy knows what’s up.
No dude lmao
Say there is a completely gamebreaking bug that happens 1/1000 times outpost rush is played. The chance of this happening on a streamer match is very small. But when it happens, its catastrophic for the players involved and perhaps everyone else. Would that be good enough? Hell no.
You’re not mentioning that you will make it available again tomorrow. I hope that it’s not the case and the mode will be playable very soon. I’ve been bored for a week now waiting for the mode. All my friends have reached level 60 and are starting to get bored as well. If they leave then it would be a shame.
fax
Unfortunately, it doesn’t matter “how many people” are working on it. Folks that don’t know about development often believe that more people = faster development.
For your reading pleasure… Brooks's law - Wikipedia
Hey Lux,
I believe it’s quite important for the health of the game that Outpost Rush gets re-enabled as soon as possible and the community is kept up to date, so thank you for your presence on this thread.
Most people I have talked to about this issue have no doubt that AGS is working in resolving this problem. Generally, what I hear is concern about how and why these bugs made it to launch. And then how they made it through the 10-14 day downtime period where I assume an entire group of people were working specifically on its stability.
I have never personally heard anyone complain that AGS isn’t working on an issue, but that’s the only real response I hear from community managers like yourself and Mugsy. What I do hear A LOT of is questions about how these problems got through QA (Outpost Rush had to be turned off after mere hours of being in production), how certain problems were brought up YEARS ago and are still in the game at launch, and how those specific concerns are not often addressed.
I know these are pointed questions which historically don’t get genuine answers from CMs, but this is a good opportunity to extend an olive branch to the community. Even if it’s something like “We’re sorry, Outpost Rush will not be ready for patch Wednesday.”
Hope to hear from you.
Hey how about disabling wars until you fix that also? Or disabling everything that is bugged atm? We might as well run around naked at this point seeing as armor perks/stats don’t work at all or don’t work properly.
Weapons socketed with damage gems also don’t work.
Might as well shut down the entire game so you can focus on fixing stuff instead of randomly throwing out patches that are supposed to fix issues but don’t. This is getting tedious as fuck.
We literally have a public test server ( the old beta server ) just a suggestion here but maybe test for a few weeks on the test server before releasing live.
It will give you the option to see if the fixed worked or indeed broke anything
They better not need a few more weeks of testing outpost rush before release, lol
Lemme fix that for you: “game development is fluid and sometimes they will release unfinished games like this one where nothing works”
What a joke
imagine this is the take on outpost rush. To disable it if its not working. Do you guys activly trying to fool us with all the perks and armor perks? Because 70% are not working and thats only the tip of the iceberg. So since close to nothing in this game works but you cant find anything about it. Why not just enable outpost rush. Most ppl will have a better exp in the game with it activ but buggy. We all know nothing else works as well.