Outpost Rush is Amazingly Boring Due to Healing STILL

IDK it kind of sounds liek we just have to live in the views of one person’s “oh i think this weapon takes skill, and this one doesn’t” theres nothing to actually measure anything you’re saying. People try to say ice gauntl/fire staff is hard yet there are WoW players like Xaryu who has never played FPS games who can be competitive with ICE Gaunt/FS because of how good it is.

This can be said about literally any game with healers. If you have a group of 5 people, adding 1 healer to your mix will obviously make your group better in all scenarios. I dont expect people to be clearing dungeons without a healer or anything like that.

Which should be the case and I agree with - but currently, any healer can survive well against 3+ dps, and the good ones can survive against 10+ players (barring any kind of coordination in their attacks. Different story if they are on a Discord call or something and can actually chain cc instead of smashing their keyboards).

That being said, do you really think that all LS users are just “better”, or do you think that it needs balancing?

In the other MMOs I’ve played over the past 25 years, good healers could survive against 2, maybe 3 dps. Good healers. Not any.

If they solved potions being spammable health/regen/mana healers would not be a problem. Consumables are more of a problem and every game where consumables are apart of people rotations makes the actual gameplay worse (look at classic WoW and how much potions affected PVP in that game)

Fix ALL potions, healers won’t be OP anymore. They’ll go OOM. Healers not mana potting, and DPS chugging other consumes, WIN-WIN

I say it from an objective stance having played every weapon extensively. If a weapon makes the game trivial, it is easy to play comparative to the other weapons in the game. Being a judge of that is pretty easy, just the same as it is comparing the difference in survivability of light armor to heavy armor. Do some testing and see for yourself how much easier it is to do multiple different sorts of content with LS and GA versus using Spear and Musket, then compare how much easier it was to complete to one another.

This doesn’t apply to group PVP. IDC about the ability to solo world PVE content. Also most games aren’t balanced around 1v1 duels either. Game is balanced around group pvp. Like maybe if you could show you have the ability to top charts as a healer using life staff with screenshots. But every DPS weapon I’ve used in this game is easy. Ice gaunt/FS/Hatchet/GA I mean you are talking about the spear. Spears abilities literally carry itself its not a crazy to use weapon. Rapier/Musket are undertuned not even worth playing I don’t think undertuned weapons are high skill weapons.

So the fact that the GA tracks (effectively has aimbot) and moves your character model 5m when light attacking another player outside of your normal reach doesn’t make it easier to play than the other melee weapons?

I don’t think it is that easy, but I agree that healers should certainly go oom eventually. The fact that mana regen is as strong as it is currently in the middle of combat is concerning and game breaking for mana using classes, not just LS. They need to rework mana use and mana regen such that you can’t fully regen your mana so easily in combat so you have to manage it.

I just will 100% of the time be against players who self proclaim “my class/my weapon is extremely high skill cap but yours isn’t” i literally know people who play bow who say its easy and top 3 damage in wars and do well in outpost rush.

The difference is I think New World most weapons are easy, you kind of live in a world where you’re a better player because you play a weapon that is self-proclaimed higher skill cap. This is the copium DPS mindset im super anti

That’s objectively wrong, though. Your opinion and mentality behind it doesn’t change the facts. Some weapons actually are easier to use than others, and vice-versa. You denying that on whatever premise you might have doesn’t change the fact that it is true.

Are some weapons better at certain things than others? Absolutely. I agree on that. But to say that the GA isn’t easier to use than the Spear is honestly laughable.

Edit: if there were no such thing as skill caps and floors, why do tier lists exist and why do the terms have concrete definitions that have been laid out within the gaming community in not just the MMO genre?

I agree that some weapons are “harder”. But I standby that everything in New World is pretty easy.

My argument isn’t about skill caps existing, it’s about skill caps existing in New World lol…A game with no rating systems and most weapons being super simple to their core (including your bow/spear build)

Get real please. Most weps in New World are easy, just because people play bad weapons on purpose like musket/raprier doesn’t make them that high skill cap. They are just bad undertuned weapons that no one should play until they get buffed.

I mean you can say that all you want, that isn’t going to deter a person from trying to make it work because that is what they want to play, or literally is just their aesthetic.

Rapier is the highest single target dps weapon in the game, but in order to accomplish that the target needs to be properly locked down. I’d argue that Rapier is one of the higher skill cap weapons because it requires a lot more thought and precision than any other weapon. Same with the Bow, especially on the precision mark.

I’ll argue this until I’m blue in the face - whether your opinion on the matter is that all of them are easy or not may exist in your mind, the fact that comparative to the other weapons in the game, there are clearly differences in ease of use that have already been declared by and agreed upon by multiple players in the community, if not the whole community with the exception of people who are stubborn as a mule like you are about defining these things. There’s a reason tier lists and these terms exist, and you need to understand that they are relative to one another, not just generic terms for these weapons.

In minecraft the iron sword is harder to use then the diamond sword because you have to land more hits with the iron sword to get a kill. Thats why only insane players iron swords and diamond swords are for players who just want easy wins and play meta.

New World and minecraft both have aiming and simple abilities LOL. A spear might be harder then a GA, but its not that much harder. I think you just are obsessed with patting yourself on the back for playing a weapon your self-define as the hardest weapon in a easy game.

“My left click weapon is harder then your left click weapon” is your argument. And maybe it is slightly harder, but it doesn’t change the fact that you use a left clicker weapon

What weapon doesn’t require left clicking to deal respectable damage?

I mean, what are you gunna do… sit there and get beat to death while you wait on your cooldowns?

Every weapon’s dps in this game is a direct component to how well you can string attacks with abilities, and in fact, the majority of the dps on all weapons is from their left clicks.

Bro I don’t mind left clicking at all. I’m just saying we need to stop getting over-worked about what left click rotation is more complicated then the other. And I’m glad you said it. Because I agree, most of new world damage comes from left clicks. Some weapons might be slightly harder, but New World to its core is a simple game with mostly simple weapons.

What makes a weapon harder to play in NW is the mechanics associated with their kits and whether they get effective cheat codes in the form of tracking or not.

Rapier has very small strikes and a kit that requires very precise timing to be most effective with the animation cancelling and lmb spamming with Evade, which is both why it is mechanically intensive comparative to other weapons, and why it is the highest dps weapon in the game in a perfect scenario.

Again, I will argue this until I am blue in the face - there is balance to be had between these weapons, and there is clearly a difference in ease of use between these weapons.

Really, they need to reimplement stagger to make the game more skill-based and to have thought play more of an effect on the combat.

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Yes because the hatchet stagger meta from the New World beta over a year ago was the best skill balance this game has had…See what I mean? We just have to constantly live in the narrow world view of what one guy thinks is skill and what he doesn’t. Your ability to animation cancel a bad weapon in a game with 0 rating systems. Like I don’t need to know how intricate a bad weapon is, if the weapon ever becomes worth playing it’ll be played

I mean, I doubt I’m the only person who thinks that a GA smashing his face on his keyboard and having an autoclicker spam his lmb is nowhere near skilled gameplay.

Conversely, if you were to do that - which we have already established is not skillful - with stagger in the game and you got murdered because you never thought about the consequences of your lmb spamming… well, you’d just flat out lose every fight to a person who used their brain and actually had some skill.

idk what the obsession is, every game without rating systems has people like this, where they self-define everything in the game that takes “skill” and that doesn’t. Classic WoW is a perfect example, people EGO the most random things in that game where most content in Classic is super easy

Like the difference between a easy spear class and a very easy great axe class doesn’t change that they’re both easy.

It does, though. Because relativity is a thing, and so is balance. Which, unless the weapons are properly balanced, the pvp will become a state that we see it in currently - which is that there are only 4 weapons worth using and that ever see the light of day in any form of competitive gameplay.

this is a different debate. im not anti-balance. Im anti-self proclaiming “im skilled weapon users, you aren’t” type of players who fail to acknowledge that most weapons are pretty easy to the core.

talking balancing GA could use some tuning as well as LS as well as potions as well as FS

musket/rapier need buffs for sure

we can talk balancing changes or we can keep talking about the annoying player base of self-proclaiming “my weapon is skill” community is, like there is a debate to be had about tuning of some weapons but i swear if you guys would stop claiming your weapons were hard to play itd be so much easier to converse with