Outpost Rush is not fun

I was really looking forward to outpost rush but instead it has made my mouth sour as one would say.

It is VERY obvious on who is running faction gear and who is not. 1.3k damage dealt to someone with a heavy attack wearing non-faction armor vs 500 for those who are wearing it.

Its not team coordinated. Theres 0 point in gathering the resources since everyone just zergs to the capture posts. Just overall not a good experience.

Fix the perks so they act accordingly… resilience… light armor damage bonus… most of the gems that are broken… (and before you come for my throat about light armor, I do use and have tried all 3 other weight sets)

Only reason to suffer through endless rounds of misery is because it is 180-315 gold (could be more or less but those are the ranges of gold ive received so far) and the possibility for a higher watermark.

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Yes, please fix resilience as soon as possible.

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I still say if they removed the “Score” and just had whomever controls 2 outposts at the end wins.

This gives players a reason to actually upgrade the forts.

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Here’s the opposite:

you’re mixing up outpost rush being a fun game mode and gear perks not working as intended, it is a general PvP issue and it doesn’t make outpost rush a “not so fun” mode… imo outpost rush is more fun than any other mode in this game because the performance is 10 times better than wars and you can brawl and test so many stuff.

You’re correct, however in open world on our server its not common to find a zerg of players. It does happen but its not common at all… none the less your comment still stands.

Def would be better if it didnt cost an arm, leg, and kidney to respec so we could test different things out.

The mode is out a day now for most players and u already flame? Let the people learn! Make calls in the voice chat (dont shout on them) and tell them what has to be done. The more communication happens the more they learn and will make it diffrent another time.

Communication with the team isnt an issue.

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