I havenāt touched OPR or any of the PVP 3v3 or whatever since its release. Is it fun? Last time I touched OPR it was fun, but then healers/ice/bow/ig got so powerful itās just not fun anymore. I mean Iām not trying to become a PVP god or anything, but what I feel is bunch of bots, not just aimbots for bow or musket but aimbots for all⦠thereās aimbots for every weapon you can think of. I got frustrated months ago so I visited one of the cheating tool forums ā people were saying some of the bots make you invincible, speed hack, ⦠then after learning all that, thereās no point in OPR. Iām playing against a computer essentially.
Not sure if things have gotten better in OPR but I really do pray it does. Iāve said this before, make a PVP server or PVE only server. That way the PVP cheaters can go beat their hearts out against each other using whatever method they so desire. And let non-cheaters actually enjoy some OPR on a PVE server.
I think you suck really bad too, but thatās ok. Youāve never seen me play and Iāve never seen you play. Oh by the way, thatās typically what a cheater says. Iāve seen it many times. Why? Cheaters got to defend their tools.
the hatchet aimbot was a joke, thought it was obvious :\ , but the fact that u unironically think that everyone is using an aimbot in OPR is hilarious, keep that delusion in check, you wont be able to improve at the game if u think everyones cheating!
But seriously now, behavior like this just makes me throw threads because itās just people 1v1 and make people focus on what these guys says rather than the initial topic
to be fair, there probably is aimbot for most weapons, melee included. But its literally such a tiny amount of players who even know something other than musket can have aimbot, let alone use it that chalking OPR as āplaying against a computerā is just cope for poor mechanical skill.
In fact, for a better experience in OPR, several things need to be done:
allow to turn on/off the probability of adding players to the group with your friend
add balancing by commands due to the main pumped-in characteristic (dex int doc str). At the same time, prohibit changing these characteristics during the match.
reduce the duration of the match to 800 points/25-30 minutes (personally, my opinion - sometimes matches go too long)
add more shelters on the road from point to point, so that not users of the musket have the opportunity to reach the central point