In Outpost I had a very uncompetitive, random experience, so much so that after 4 outposts I stopped playing for the rest of the afternoon (At the moment I’m VERY competitive and playing one war per day, south america region, gaea server, Brasilia, I started playing at 11:00 am. After playing and talking with my pt of 3 players, we came to the conclusion that players have too many incentives to play individually, play with ranged/ranged weapons. the matches reached a situation of 3 points for a team, always arriving at the door. The amount of archers and musketeers and the amount of Dps’s melles is unbalanced and on the server the amount of healers and tanks is low. urgent, some way to leave the composition of less random times is essential (Rolelock) or the addition of more maps that have the ability to shape the behavior of the players (in conjunction with the armor presets and a way to change without having to use m acros, note the battle time). Thanks for reading until the end!
2 Likes
This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.