Outpost unplayable after update, please fix!

After recent update game ends after enemy team gets trapped under their doors. They cant fight back, everyone who tries to go out is destroyed. Usually you could still fight, but now whoever rushes enemy barrier first wins.

Here is a photo of us farming kills as described above. Please revert this barrier thing.

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Bump

I think they should add a timer like how it is in open world so after spawning you have like 10-15 seconds to run somewhere

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DEV SUGGESTION: Add PVP immunity timer, like the one used when leaving a town flagged.

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@Luxendra @NW_Mugsy

fancy that. people found a way to continue to spawncamp, and now its actually worse than it was when they could run all the way into your spawn and kill you.

Its like nobody knew that doors where you had to press and hold E to get through, would be terrible chokepoints just like they are during wars at the forts and war camps, causing you to zone in and stand still long enough to get completely cc’d and murdered before you could do anything.

If only there had been some indication of how this would invariably go down, already in the game since launch.

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The worst part is that you cant press E on whole barrier area, you need to do this closer to the middle, so max 3-4 people at the same time can exit, so even if they would coordinate there is no chance they will get out alive.

5Head devs achieved the exact opposite of what they wanted with this

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Or they could just put the stairs back so you can go around the idiots camping the gate on side A. Side B gate all 4 sides and make it so players can jump over the rocks on any side. Congrats we solved the problem I’ve only been saying this exact fix since alpha.

Starting points need more “exits” so the enemy cannot create a chokehold on the one exit point.

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Yeah this would help a lot

This sort of change is exactly the kind of thing that makes players believe strongly that the devs are not actually playtesting this product.

If you had EVER played in a war in this game and tried to get out the 3 attacking fort gates in a timely fashion, you’d realize how terrible putting a single door into the OPR spawn would be.

Whoever came up with this as a solution and implemented it the way it is, should go spend a couple hundred hours playing the actual game before they touch anything else.

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