Overwolf Minimap Addon - AGS your stance is not clear at all!

Bruh yall really need to take your crusade elsewhere. You’re really desperate at this point despite the fact they literally just told you no ones getting or will be banned. Just move on its sad at this point

TBH the argument is fair, and true imho.

I didn’t get anything new from the long statement than we already had in previous ones.

Basically reads as Overwolf = okay, everything on overwolf = not okay.

But at the same time it doesn’t really matter because EAC has Overwolf whitelisted, Dev’s statement says they most likely block Overwolf before they ban people, and warnings will provided before bans happen.

:woman_shrugging:

it doesnt because the current minimaps do not show nodes at all. They show static icons put onto a worldmap at places where a node might be. What Amazon does not want is a future minimap that shows you NODES, meaning it would take the info where around your position are actual nodes and then show you those nodes that really are there. This would give you an unfair advantage because you would no longer need to run there only to find out there is no node there. The current minimaps do not do this.

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I hope that someone will develop a minimap that simply shows the player, and compass.
Classic one, with nothing else.
Like AGS wants… And like we all want.

Finally someone that gets it. They specifically cited the compass because what does the compass do? (When it works)… shows you LIVE nodes.

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when is a node not a node ??? lol

What Amazon does not want is a future minimap that shows you NODES, meaning it would take the info where around your position are actual nodes and then show you those nodes that really are there.

in no post have they ever made a distinction between a live node and a historical node and as such your assumtion they refer to live nodes is no different than my assumption they refer to ANY node live or historical.

Except that it is because my assumption makes sense in THEIR context while yours does not.

the fact we have a lack of context is the main issue. context from one post contradicts context from another post and when put together make a jumbled mess.

Haha still no specific, definitive and clear statement on the difference between live data and static data.

I’ll just assume they mean live and wait for a forum announcement that says otherwise. Light help anyone who doesn’t read the forums dally, though. Just so much pointless agro over something so basic.

And why does the blog start by going on about combat??? Who has asked for a player radar? No one! Just so off point it’s frustrating.

So, yes, the statement is that it’s allowed for now. So far as I’m concerned, that’s done. But the post is so far removed from both the reality of what the add-on does (it’s not doing what the skill based compass does in any way and no one wants it to) and what players are asking for in game that it doesn’t benefit anyone.

More to the point, it widely ignores the opportunity to open up discussion about the vision proposed and whether the current iteration in game actually achieves that!

Spoiler alert, it does not.

The statement suggests they desire no “map watching”. Well, that’s failed. I have to switch to the map to see if “tracked” nodes show before they appear on the compass because the compass doesn’t render them at the same range. I have to switch to the map constantly when trying to find a specific location. Often having to change zoom to focus more or pull out wider because it doesn’t change intelligently. I’m constantly gazing at the compass, not what I’m looking for, because it’s so inconsistent. The compass can show the location of something when it’s gone.

These are all ignoring the fact that the compass gets bugged more often than a parent on a long car journey to Disney world.

I get it that the announcement wasn’t designed to address these issues but it does go out boldly to state a vision and why a mini map doesn’t fit that vision, when the current iteration doesn’t achieve it either! The compass is not immersion-supporting in the slightest. In terms of supporting the idea that we can track things as part of progression, it’s so woefully non immersive it stands out immediately. One of the first bleh moments in the game.

More to the point, I don’t need to gaze at the overwolf mini map constantly. It actually enhances my experience because I just glance once then start looking in the 3d space. No switching on a full screen map. No need! I just use the compass (when it decides to work) to occasionally verify a node is available if I cannot see it due to lacking line of sight.

Hardly immersive. And still unreliable. The only way to be sure is to eyeball it. And that’s still true when using the mini map. Which, very importantly, has never showed other player locations. So why even mention combat?

Just way off point.

These are the arguments of someone defending a game design they implemented and dont want to change because they made it, rather than QOL or usefulness.

Concern 1: Breaks Immersion etc.

Example of behaviour already: I regularly auto run with the map open so I can examine my route, with the exception of one or two NPC’s autorun ensures you outrun attacks and climb over obsticles and go around trees.

Concern 2: Eyes on minimap rather than play screen.

Example of behaviour already: My eyes are fixed on the compass to try track objects not the center screen.

Concern 3: Adding AI or Player combatants to the minimap would ruin the game

No one is asking for this, its an implementation choice rather than a requirement.

Concern 4: Players my play the minimap or at least stare at it.

Example of behaviour already: Auto run with map open…Auto Run with map open and interactive map open on phone or second monitor as a reference.

My Personal Observation:

The problem is AGS has implemented quick fixes to push the game out rather than build it to their design goals:

Set spawn locations for all objects in the game. This pushes people to learn routes rather than explore, and then use referenced material for those points of interest driving the need for convenience and map usage.

What they should have done is have dynamic spawning with a higher chance in less travelled areas that encourages you to watch the screen and EXPLORE rather than run to point A on the map. Allowing people to run around and discover resources rather than run routes that never change and reduce the playable game areas.

For example It even works for the boring quests like Find 5 boxes. Currently you goto a village look at maps and reference maps and boxes and mobs are in places X and Y.

Dynamic spawns would require you to explore around for example into this house, is there 1, 2 or even 3 mobs in this room? or a chest has spawned here? But no mobs? cool i’ll just search this chest - BAM ambush!

This allows you to tailor encounters, generate quest items as needed within a set time so people continuously have content and interactions, cant find 4/5 item? eventually it will spawn where you look, rather than run around the same houses 20 times because you missed one…or didnt look in a well.

You can even use both systems, exploring spawns resources, but are interactive for all players meaning that if they run past it, its there for someone else, while quest boxes etc are player specific.

I mean Star wars galaxies did something similar in 2003 so its not cutting edge.

Latest dev post supercedes all other post.

Running with the in-game map open or constantly opening it is not as immersion breaking as just staring at a minimap or having the minimap provide constant situational awareness.

It also comes down to who initiated the immersion break. If a player choses to constantly bring up the in-game map or look at an external map or use an external addon, the user explicitly made a choice to break immersion. If a minimap is implemented as part as the game, it’ll be the game that will be continuously initiating the immersion break. The game initiating the immersion break is what AGS finds undesirable.

This comes down to the level of UI staring. A minimap will generally encourage extreme levels of UI staring (to the point of exclusive focus). The in-game map, prevents you from having it open when in combat. A compass encourages players to at least look at the game every once in a while because it won’t show all the information that a minimap will (roads, terrain etc.)

No one is asking for this yet. Eventually someone somewhere will make an addon (or ask for capabilities to make said addon) that does that. Saying that is absolutely not something they want, right now, helps prevent people from asking for it in the future or argue that no one said it wasn’t allowed.

An official minimap will actively work against that vision. The compass while somewhat buggy, is actively working towards that vision. Whether it already achieves that vision is irrelevant as long as it is working to support the vision.

If you’re reading this thread and want mini map improvements, here is the feedback post for you…

How do people not get their stance, seems pretty clear to me. No point in reiterating it over and over.

Yes, it is an advantage. One of which should be available for all users (which it is, in the form of an overlay)

Much fairer and equal than users with second monitors (including myself) able to load up maps of resources on the second screen.

No one wants to get around EAC, stop talking rubbish. Also Overwolf is whitelisted for EAC.

Yes, it’s they’re open source and any of us can check their code. As for overwolf addons they’re also checked by Overwolf’s team to reduce the chance of anything malicious being put into them. You installed a browser onto your computer? Why are you trusting them (Google?)

It never started out as a hardcore game at all, you’re delusional

Did you view the army for the war? :stuck_out_tongue:

Pretty much every game gets them now a days, it’s just more efficient and

He very clearly said that x, y and z were allowed yet X and Y don’t have any API endpoints, so how are we supposed to retreive that information? Reading the memory? But that’s against the ToS… so what is the answer?

Sorry :frowning:

There are 5 minimaps softwares, There are three on overwolf which have been downloaded 126,000 times + 1,500 + 18,000. There are two not on overwolf which have been downloaded 29,000 times + an unknown number for the last one but their discord has more users on it than the minimap that has 18,000 downloads… so you’d expect it to be 18,000 downloads or more.

You can check the player counters over at newworldstatus and do a simple compare.

Not many want to admit they’re using it because they don’t want to get banned because they don’t know if it’s truly allowed or not.

They have said that if their functionality changes yes, but in their very same posts they listed a bunch of things that these addons aren’t allowed to display… but they already have them so that is very clearly contradicting.

Then they should state that, make it clear. They need to say it clearly that they are all currently not allowed. If you go onto live chat and ask their support one will say it’s allowed and they’re fine to use. Go back in 5 mins and ask another representative and they’ll give a different answer.

For reference, I use these addons… you make it sound like I am trying to get them banned when I am not.

That’s your interpretation of what they mean by “nodes”. We don’t know for sure their interpretation and I’m 99% sure they don’t mean what you are interpreting.

You’re making assumptions, which makes it very clear that even you are guessing… you don’t know what they mean, just like we don’t know.

Just like as a healer my eyes are always fixed on the top left of my screen, I rarely see whats going on in game because I am focused on healing…

Questionable, it’s not an announcement. You can’t expect users to go and find posts in threads or in other sections. The update on stance needs to be put into the announcement

Through all of the reasons mentioned in my original post. They can make it super super clear but they’re not, they’re scouting the edges and it looks like they’re purposely being vague about everything.

I thought a dev blog is as important as an announcement.

It is. He lost, so he calls it “questionable”.

You may be underestimating the fact that the same person may not only download multiple 3rd party apps, but multiple downloads per, if there are issues or updates.

Nonetheless, your point is valid. Whether 1/8 of players are using it or 3/8… that’a a lot, and NW doesn’t want to ban them.

I read every point of view on this mini map stuff on all the posts and everyone has a "semantics"translation of the Dev posts that I just cannot see.

Saying that, I don’t use it simply because the compass for me does what I need it to do, I rarely travel through roads beacuse I want to explore, but that’s me, my style of play.

But the Dev clearly say that tehy will not take action if you stick to the 5 rules they stated. And the way I read it is that they “trust” the end user will abide by those rules and tick and untick the nodes necessary for their level of “gathering”.

For example, you mine to the point of being able to mine iron, then, by this logic, you enable iron nodes in Overwolf. I mean, You can’t mine anything else above, why would you even have high tiered nodes enabled right?
Same with Hemp, silk, etc, etc. If you don’t have the skill to gather, then these are not enabled in overwolf.
Same with chests, you are not going to go into a level 50 area to try and find high tiered chests when you are level 20, first, it’s incredibly stupid as you will be one shot, most chests are near mobs, and 2nd why yould you? So, by the logic and reading the rules, then enabling chests in the area of your level is OK, simply because you have the right level for the overwolf app to show you those nodes.

That said, in my point of view, there should be this level of trust between what the end user does and if that user is abiding by those rules.
Now, this is in a perfect world, unfortunately, we do not live in a perfect world, and there will be peolpe that will try to abuse the previlege.

I won’t use it because I feel no need to (in terms of gathering for example), and it makes it feel like it will cluter my screen, but that’s me, I mean, maybe if the app was square and I could see like just the area around me, that would be nice, but this is just because of my sense of direction is crap. But I open the map pressim M and face the right direction, boom, done. But it’s certainly not game breaking for me, and neither is the overwolf map app, if you want to use it, use it, I could not care less.

So far, in my server, which has a healthy population, not too many people that creates queues but not too low that we can’t find groups, and I have never had any issues with nodes, if I need iron, I know where to find it and I can find it, if I need hemp, same, because I leveled in those areas, I know roughly where to find these.
If the nodes are not there, then I move on, I may have to run a bit more, but I move on, I am having funand it seems you guys are not because you spend more time bickering and going back and forth to make your view point valid instead of playing the game.

Now, sorry for the long post, I am off today, so I shall go and enjoy myself, you guys do too.
Either way, peace.

I for one will keep using it until a dev contacts me and gives me a 24 hour notice and i hope it really rustles some jimmies of the negative ban hammer swinging bunch in here

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It took getting use to but I enjoy several of the hardships of this game. I like no mounts and running from town to town. I also liked no minimap. I get the immersion debate and yes I have also used a map on another monitor. However the minimap is pretty useless to me for resource grinding. I already know where the ones I want are and using an external map when I don’t is no big deal. The minimap, if anything, will just get me lost or stuck on something I couldn’t see zoomed out.

I’m different but I think the no minimap stance is what should stick. It definitely gives you a sense of exploration. I really like how they designed certain aspects of this game and it makes sense for a colonial style.

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