Overwolf MINIMAP still NO communication by AGS!

For the most part, yes. They won’t ban enough players to kill the game - that’s counterproductive and bad business sense.

Can, but wouldn’t. They would probably make internal changes to the game to disrupt or outright disable the aimbot. You can’t ban your entire player base.

And thus did you reveal you aren’t a gatherer.

And thus did you completely confirm you aren’t a gatherer.

You should probably stop telling gatherers how to gather when you aren’t a gatherer and don’t know how to do it.

I don’t use a minimap, I’ve never used a minimap. I go from node to node, place to place, along the same path over and over and over again. I know just about every single leaf on the ground in my gathering route. I’ve gathered hundreds of thousands of materials in 100+ hours of just running routes, and I’m still nowhere close to maxing out my crafting skills. You need literally millions of raw resources to do that.

----- Lots of math, tl;dr at bottom -----

I can gather 7k fibers in about 20 minutes before needing to go back to town and craft them up, then I have to run corruption routes every once in a while to deal with azoth for fast travelling, so let’s say 15 minutes at least on average before getting back to the route, so 35 minutes per run.

I need to craft approximately 17,000 linen gloves to get to 200 armoring. Each glove costs 4 linen (among other resources), and 1 linen costs 4 fibers. so I get one glove for every 16 fibers. 7,000/16 gives me 437 gloves, meaning I’d need to do about 39 trips to get the required amount. That’s 22 hours of farming just the linen.

The rawhide is about 3k in the same amount of time because it is so much heavier, but you need just as much for linen gloves. So, it takes about 50 hours for rawhide.

The iron is less so. You only need 1/4 as much, and I can get 3k in the same time frame, so that’s another 12 hours.

----- Tl;dr -----

That’s 84 hours of gathering and crafting. 84. Just to level one crafting skill to maximum, using the most efficient speedrunning techniques I have discovered (I’m sure there are better ones, but a lot of gatherers keep their routes secret to avoid competition).

With yield increases, you could conceivably knock that down by around 15%, so only about 72 hours.

That would take an inconceivable amount of time to accomplish by just wandering aimlessly, gathering while exploring. No one would ever get to max crafting skills.

I don’t want a third party tool - i want a real, ingame Mini-Map!

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Man

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Same!

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Arguably track is still useful because the Mini-map as I understand it does not how if nodes are up. Given that anyone serious about farming already has designated routes (likely planned out using the online map) the mini map doesn’t give any advantage to them, but does to a more casual player.
On a side note, the tracking in this game is abysmal with no ability to customise and aside from animals it is near worthless, especially for metal nodes which you have to be tripping over most the time before they even show up, so I would argue that the games piss poor implementation of tracking is what ruins the point of unlocking the ability.

The point about chests and papers is undeniably true in that the Mini-map gives a benefit if it shows them. But interestingly, since those items are not contested in anyway (since one player looting does not prevent someone else doing it) then technically it is not really giving an in game advantage, more like a convenience - and to be fair, with the games repetitive questing of hunting down chests, I think by lvl 20 everyone would appreciate that convenience.

The named mob issue would fall under the same issue as resources, anyone farming named would know exactly where it spawns, but casual players would be getting an advantage.

Ultimately, the info a mini map gives vs the browser map is the additional convenience of ‘self moving’ to keep up with your location. All the actual info is open and available to everyone without the Mini-map. The big question is whether that falls in the category of giving players an advantage or just ‘convenience’. Currently the AGS stance based on Customer Service is that it is an advantage, but post discussions it may change to convenience - which people will argue about forever…essentially it falls into the same category as Exp pots in a cash shop ‘p2w or convenience?’ a timeless debate.

In fact, the main reason I could see AGS ‘banning’ the mini-map is so that they could sell it as a convenience item in their store :smiley:

I like Mini-Maps for the convenience of not looking at a browser or opening my map all the time and admittedly have gotten lazy over the years and so like them. On the other hand, I also played EQ1 for many years (and did so again recently) and also early ESO when they tried to get away without a Mini-Map, so I am quite accustomed to not having a Mini-Map, so whichever way AGS go, I am pretty indifferent overall.
Though I feel trying to keep a Mini-Map out will be an uphill battle (ESO lost that fight even though a lot of their playerbase came from Elder Scrolls games, none of which used a Mini-Map) and while plenty will hate to hear it, I don’t think it is a fight worth having - in the grand scheme of things, the overall effect or ‘advantage’ is negligible.

If gatherer is the new word for “grinding tryhard” then no. But why do you have to make up a new word for something that already had one?
How is that even a point you making? Sounds like low effort gatekeeping. “you are not X therefore you can’t Y”
Come back when you have an actual argument.

What about the rest of the map?

Not in a month, that’s for sure.

See the rest of my post.

My argument is that you’re doing a lot of telling others how they should play the game when you don’t know how to play it - at least, not like they want to play it, as a gatherer/crafter. Therefore, your advice to them is useless.

Who cares?

This is about whether a minimap would help gathering routes. If you love exploring so much and you think a minimap would ruin it, then don’t use it.

Well, yeah. Or a decade. Even if I were to way highball how much you could gather while wandering aimlessly, at say 1% of routing (which would be hilariously high - it’s probably more like 0.1%), then it would take 7200 hours to max Armoring. If it’s roughly the same for the other crafting skills (some are shorter, some are much longer), that’s 50400 hours required to max all skills.

There are only about 8,700 hours in a year. Assuming you sleep 8 hours each day, You would have to essentially be wandering aimlessly around the map every waking moment of every day for about 8 years to max your skills.

If you use a more realistic, but still very generous, estimate of 0.2%, that’s 40 years. It would take 40 years to max your skills, playing every waking hour of every day of every month of every year.

Then don’t tell grinding tryhards how to play the game.

Not telling you how to play. I am saying stop demanding addons and changes wich only profit you but also affect everyone else. You can play however you want, doesn’t affect me. But tryhards demanding them to dumb down the game, does affect me.

tHeN pLaY a gAmE wHiCh hAs a MiNimAp

Hardly an argument, for reasons stated already about 100 times. But whatever. If they want to go the blizzard route and allow addons you tryhards can have the game to yourselves. But then nobody should be surprised when they end up like blizzard.

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I fail to see how one player using a minimap directly affects your ability to explore, which is essentially the crux of your entire argument against minimaps - it ruins exploration. You don’t have to look at my minimap, so I can’t fathom how it would affect your exploration.

I am. This one, if/when the Overwolf app is approved. You don’t like it, tough. Don’t use it. Go play a game that won’t have a minimap.

Whether or not you have a minimap doesn’t affect me, but you’re demanding that no one has a minimap because that’s not how you want to play the game. If you can’t come up with a better argument than “I don’t like it, so no one should have it,” then I’m glad you aren’t the developer.

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Sure - but that’s not how you communicate an official stance - buried in some random thread. Especially when the pinned annoucement says nothing of the sort.

I am doing that, I play New World which doesn’t have a minimap.

Changes the pace of the game for all players. Even if you don’t use it yourself, as soon as you join a group everyone will be just following the straight line the minimapuser goes. Also creates an advantage for everyone who is using it. So how is that not affecting me?

I spelled it out multiple times. It was omitted for a reason. Stop trying to change the game to something that it isn’t. If you want to play a grindsimulator there is enough of those already, we all see how those turned out.

You don’t need to read much farther than the TOS you accepted which clearly state: If 3rd party thing then NO.

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I guess AGS need to rework their game UI to accomodate for easier tracking of resources. I would prefered not to have a complete map from the start.

Just a blank map as you just arrived on the Island. From there on you play the game with quests and while you exploring you discover resources that are marked on your map directly and not when you reached s specific level on harvesting/logging/mining etc.

It´s an unpopular opion but it´s my opinion.

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you cant be for real my guy lmao
if you dont even understand how this affects other players/economy then i think the conversation can end right here…
funny how you try to justify the use of addons/cheats…
you even stating above “if a big amount of players cheat they wont bann them” lmao GTFO.
ofcourse they can bann that 10% of special snowflakes.

@UmbraAtrox is correct on the entire discussion he had with you…
remember you agreed with the TOS/COC before playing the game, theres no way to neglect the facts to try justify you cheating.

I don’t use “cheats” or add-ons of any kind. I don’t use any third-party software of any kind. I’m arguing that a minimap should be added to the game, and the current minimap users are not making any difference in the game economy.

An enormous contingent of serious gatherers and crafters on any server use the New World Map website. The Overwolf minimap, as I understand it, is just that website as an overlay that updates in real time. It contains no information a player cannot see in their internet browser.

I didn’t say anything about 10% of players. You asked “If enough players cheat, then it becomes legit?” to which I answered yes. We could argue percentages, but if the percentage were high enough, AGS would implement measures against the cheating other than banning.

If everyone is cheating, that’s an indication that there is something fundamentally wrong with the game state, encouraging everyone to get around it through illicit means. If no one is playing the game as intended, then the intended gameplay is obviously flawed. A few cheaters is the cheaters’ problem. A majority of cheaters is the developer’s problem.

As stated above, I abide by the TOS and do not “cheat.” This isn’t about justification, it’s about whether or not the game should contain a minimap. It isn’t cheating if the developers add it to the game.

I guess so, since you won’t offer any evidence or arguments to explain why this is due solely to a minimap that contains no more information than a web browser. If you can’t give a reason to believe you, then why should anyone do so?

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