Parting thoughts. Once a daily player, now quitting. Solutions inside:

because I can? TF

about what?

I can

sure,

reported

1 Like

quite a leap in logic, wanna try again?

:clown_face: reporting people for disagreeing, got it.

Post a picture of your 2 characters on one account. Until you can do that, I don’t know why you think anybody gives two fucks about what you say.
You’re a moron who lies to try and convince others the stupidity you are spewing is real.
Don’t worry I have already reported you also.

Honestly I dont mind the idea of Heroic dungeons, but I think alongside a Level 60 “heroic” version of each dungeon, they should do it Diablo 3 style. Have a difficulty slider that gradually increases Luck/Exp/Etc.

Aspirational endgame content that pushes the extent of the gear you farmed is sorely needed in any grinding game like this. Diablo 3 has Rifts, I think this game could sorta copy that for some real challenge with rewards that follow.

I think it could work.

Toxic

Both your response and my quote was accurate.
I don’t know why you think anybody would take you seriously though. Rofl.

Not disagreeing - stating a fact. You cannot have two characters from the same account on the same server. You claim you do. So you are either lying or have hacked. If you cannot admit that you were lying that literally leaves no alternative but that you have hacked. So again - if you cannot own up to the truth that you are lying - people may then logically conclude you have hacked… and report you.

2 Likes

Please post your farewell here, using the provided template:

Thanks

Great post! I love everything with the exception of this.
Can’t see an actual point in having alts in this game, plus they’ll inflate server pop.
What we need is a loadout system that lets us save and swap instantly custom built gear sets and attribute builds.

I pretty much agree with everything you said, except I don’t think alts is the right answer. Limit crafting to few crafts - that will boost the economy.

I’m taking a hiatus at the moment. I’m on a low pop server - the economy is garbage and my company’s town is a failed state. I worry more about my weekly housing tax than I do about my real life mortgage ffs.

With a failed economy it’s difficult to make money. I spend half my time grinding azoth so I can fast travel. I use gathering tools with chance for azoth drop to get azoth, or portals. I gather heaps of mats, but can’t sell them - even for a small profit. So I either fill up my storage, which I have to micro manage, or I just throw mats away.

I’m holding out for server merges, but that’s going to be a clusterfuck for sure. Who get’s the territory, or is a gold rush again? I suspect I’ll hold off to the server merge, get frustrated and just perma-quit. It’s a shame because there’s a lot of potential in the game. Maybe New World 2 will be better?

1 Like

Very well written post. I agree with everything except the alts. Sadly to many people will leave before these things are fixed.

I will never understand why more games don’t adopt the mentoring system from EQ2. It’s such a great way to allow anyone to play with anyone else. It is, in my opinion, the absolute best solution to this problem and no one seems to know or care about it.

But dungeons are the main/only real group PvE content. Locking them behind a Tuning Orb is a sucky decision. If they don’t want them to be an easy way to farm gear there are plenty of ways they could do it:

  1. Max runs per day, once locked out a Tuning Orb can be used to enable an additional run
  2. Low chance of getting decent gear, Tuning Orb improves this.
  3. Standard chance of getting gear from dungeon, but no Watermark improvement. Using Tuning Orb guarantees Watermark improvement.

The game already has a big focus on luck, you can go through the time to get an Orb, run a dungeon and have nothing to show for it. Tuning Orb should be used to enhance the experience, not be detrimental.

In most games they add Dailies to try incentivise people to do a dungeon run, in this game they are actively pushing you away. The Tuning Orb mechanic does not need to be discarded, but the implementation needs adjusting. People play with friends, they like to do challenging content, having to do a mindless grind repeatedly to access it is counterintuitive to an MMO. Cost is not the primary issue, time spent gathering the crap is

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Actually i like their way of doing this (sofar) : They made outdoor elite areas that you can farm for a chance to raise your HWM or to get leg gear. Expeditions are 100% for a boss to drop better gear, so it should be locked / gated behind a mechanic to slow down gear progression.

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But the elite areas are not really ‘group’ content, more often zerg content.
Putting aside the details of HWM which is a whole other topic of debate, the dungeons are where a group gets to put their skills to the test. Option 3 covers the issue of slowing down progression - no Orb=bosses do not guarantee better gear. So without it, the dungeon functions as it does now minus the guaranteed improvement, whether or not they wish to still leave a % chance of improvement or not is up to them.

Now, whether or not dungeon running is worthwhile without an orb may be up for debate, but at least the dungeon is always an option

Jesus this is so cringy.

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