Patch after patch beacon is still fucked up

no, dude, i’m not gonna fill this crap, you know it already, BLOODY FIX IT

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And this helps how?

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pressure so they fix it once and for all?

shows disgrunt?

was a bug that was on the ptr and it was reported ad nauseum but they pushed it to live server nontheless, and here you are, not seeing the obvious, go back to your cave.

These kinds of posts don’t actually help. You project rage and anger instead of giving actual feedback. The bug on beacon other threads have mentioned already before. What you post is a demand if nothing else.

If anything you help prove the forums are more destructive than helpful to the games growth.

This is one of those posts where I understand the anger, frustration and aggravation with how it seems nothing gets done or hardly anything of notice, I do feel ya but this helps nothing. I’ve pointed out where others and myself have shown documented proof of our complaints and frustrations but you’ve given/shown nothing but someone being butthurt, that’s it, nothing more.

So while I may appreciate your anger, give people (more NW/AGS) the proof to back up your anger so this doesn’t just get the middle finger and laughed at by everyone and get called out for what this is…cry baby shit

look, patience is limited, i’d rather save it to carry a group of 3 new 60’s with 550 gs through genesis instead of wasting it on the forums with a post that is not addressed to other players or to start any kind of debate, because there is no debate here:

  1. beacon was bugged on ptr yet they pushed it nontheless
  2. multiple patches have come out and haven’t fixed this
  3. they should either:
    a) reassure us that they are aware of it and working on it, or
    b) let us know it was an unlisted (stealth) nerf so we can emotionally deal with it and move on.

i might come as tilted, toxic, whatever, but just in my defense, here is the proof that i’m not making shit up about placing my limited patience and assertiveness where it matters: ingame, in a dungeon, with real players, better or worse, but players nontheless, not with lazy devs https://i.imgur.com/yguoH1e.jpg

as i’ve said, there’s been plenty of proof already since ptr.

i couldn’t care less, people that do this are the same stereotype that are gonna stand in front of the boss, get cleaved by it, and then call shit to the healer because he didn’t heal them through a oneshot mechanic and also a mistake that was of their own making :person_shrugging: been seeing this since 1999 (old geezer speaking)

i find it ironic that you take the time to write such measured, constructive and empathetic (also condescending :nauseated_face: :face_vomiting:) post to end up doing precisely what you criticize, https://i.imgur.com/S5q8XvF.jpg

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Now see, you got enough…I don’t know, ideas by getting upset I called you on the post and made a small tiny list but you made something at least. So if you would’ve made/compiled a list like this and shown proof 90% of the responses would never have been said, including mine lol so nit pick and quote certain parts but my point was still accurate weather you like it or not but, I do thank you for showing you got the hint…somewhat :wink:.
At least I got you riled up enough to think, type and say what is somewhat on your mind…you’re progressing, congratulations

Multiple weapons have the same problem

Grav well
Fire ball
Sometimes explosive shot
Sometimes javelin
Infected throw
Etc.

This, 100000 this.

The only acknowledged bug so far, forumwise, is the beacon:

There’s no mention on the follow up thread of other skills, but a few posts with the proper report info, so I assume it’s new bug that will soon become a feature (bethesda, i’m looking at you), so that if you don’t actually hit a valid target, the skill splash damage is rendered useless and you only get the lame AoE to kill a distracted rabbit that walks by
Which, to be honest, makes some sense at least to me, everyone is calling for a high skill ceiling and whatnot, so why would you throw a gravity well to the floor. The fireball, well, may need a faster projectile to hit something, because most of the skills design is based around the old clump fights with GW being king and you could put a pillar/fireball on the sucking vortex and burn those mofos. Same as with the explosive arrow, so I dunno, maybe devs thought it was a good idea, maybe it’s a bug.

hey…this is a feedback forum, you’ve mentioned a bug so go take it up there. Also, we all know of this bug, they know of this bug!

Jest don’t ruin the feedback forums for what they’re for please.

It is every ability that spawns an object via a projectile.

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