Crafting gear progression nerfed, GS farm nerfed, mobs from open dungeons buffed, high rewards from PvP tag benefiting rich companies and players with high GS and crafting, from previous version of the game.
Expeditions remains the same, also benefiting the high GS players (only worth use the orbs with high watermark).
I complain for the new arrivals on 60 that are planning to leave the game. Not my case being 590+ GS player, but this is really bad.
Edit: Not forgetting the dupes and exploiters who get away from the weak AGS ban hammer
not enough content keep someone engaged enough to the point where end game is now even experienceable. Kind of insane to think I’ve been 60 for almost a month and still haven’t been to an end-game expedition. Only reason I’m still around is PvP and after this patch even that is up for dispute.
I’ve done a few genesis but I got basically nothing out of it every single time because the only time you get anything good is when you have 600 gearscore for every category of item already…
end game pve is like, oh cool my entire inventory is full of unique gear and weapons.
Drop in dungs should be pure RNG, not depending from ur watermark, I am sure it is very easy to balance. Otherwise until you reach at least 585+ HWM there is non sense doing this.