Why people have to spend about 1h or even more to find people for mutation dungs or regulars (sometimes parties disband after that time) when on the same server OPR’s are available once per 30 minutes.
This game has PvE content below average.
If you think people do chests runs or mutations for fun, you are delusional. Majority of people I know or knew did that because - chests gives fast gold but are extremely boring, second, mutations gives insane amount of umbral shards compared to other activities but are extremely boring after few runs, only minority do speedruns against brainless AI to beat your record and finish clownfiesta dungs few seconds faster, lol.
If people had alternatives, believe me they would leave that content without blink of an eye.
Let’s for example test and increase PvP rewards from OPR, add Azoth Salt shop where you can buy umbrals etc, let’s see how amazing PVE CONTENT “mutations” gonna end. It’s gonna end pretty bad.
4 dungs 60 lv,
2x mutations - 10 tiers, (GS REQUIRED)
4 dungs below 60 lv,
a lot of chest runs every hour.
11 PvE activities about 1k-2k ppl per server.
Add here PvP content and thats why u have to wait so long to find group.
If you think people do chests runs or mutations for fun, you are delusional. Majority of people I know or knew did that because - chests gives fast gold but are extremely boring, second, mutations gives insane amount of umbral shards compared to other activities but are extremely boring after few runs, only minority do speedruns against brainless AI to beat your record and finish clownfiesta dungs few seconds faster, lol.
If people had alternatives, believe me they would leave that content without blink of an eye.
Let’s for example test and increase PvP rewards from OPR, add Azoth Salt shop where you can buy umbrals etc, let’s see how amazing PVE CONTENT “mutations” gonna end. It’s gonna end pretty bad.
Hm, I’ve never had to wait that long for a dungeon or anything… but I usually have a fairly active company with enough people to do stuff with.
I also think replayability can explain it. Nobody I know is really going to do a dungeon of any kind unless they’re trying to get a specific thing from it… and the smaller playerbase on top of more PvE activities definitely plays a part, like DeeAyKay pointed out. They also never said people do them for fun, just pointed out that there is a bigger selection. Meanwhle, OPR is one of the few PvP modes and the only PvP mode where people can experience large scale XvX PvP since there’s no incentive for actual openworld PvP of that kind… and isn’t there literally only one OPR at a time per server, did they change that, was I misinformed to begin with??? That’s entirely different than instanced PvE that could have multiple groups going in different versions of the same dungeon. So yeah, it makes sense why there’s a difference in queue time… but I don’t think those queue times really show whether or not the PvE crowd is as big or small as the PvP one. I personally don’t even think they’re that separate of entities to begin with… but these forums seem set on a PvP vs PvE view so here we are hahahahaaaa
M+ sucks. Beat the clock, or as I say lets pretend the ground is hot lava while playing in the living room, sucks. No, it’s not don’t knock it if you can’t do it. It is called burn out mode with no purpose. M+ players angrily try to make a rush happen and take it out on others when you don’t get that rush. Sounds like cocaine. M+ sucks. Use creativity smarts, and create a fun design of a game. Not lets pretend the ground is hot lava(aka give mobs 1000%hp +400% damage decrease time allowance).
Create something not mod it to feed people that really only intend to use something that can get gated and RMT.
Because 90% of every server are dps’ and are only interested in doing m10s, so if you’re having trouble finding a dungeon party then it’s because you’re either a DPS that can’t/won’t flex to tank or healer, trying to do an m5 or something, or both.