I find this doubtful, unless some one paid for all your materials. The hardcore HWM grinders had 591 long ago. (other than jewelry) Which basically wasn’t designed as a HWM system.(only like two things dropped it) virtually no players have max crafting.
you don’t design a whole entire system to solve an edge case issue. You solve the edge case issue.
Also note, Some Large guilds invested in crafting, but many guilds also invested in HWM, which is also substantially easier with a large group of people backing you. Who do you think most of the people organizing elite chest runs/portals/bosses were? Many of these guys capped 590 on gear and their weapons long ago and have been selling drops on the market for quite sometime
your view of long hard work is subjective, but I would hold that its an uncommon view.
If I set a task for someone and said most people who have done it for 500 hours have not achieved that goal, most people would categorize it as long hard work.
the amount of people who have maxed crafting is relatively miniscule.
Also, you may be biased, you are basically saying you have both HWM and Crafting, the current plan makes you significantly more powerful relatively, and it also makes it a longer grind for people to oppose you.
this is a worse system for PVP, the more quickly people can become competitive in pvp, the better pvp will be. by adding a more time gated grind, they ensure that the players with an advantage are less likely to be opposed.
I appreciate everyone’s comments on here. My idea is not perfect and if it were to be implemented in some degree, balancing across all systems will need to be thoroughly worked out.
There are many posts in here with great ideas and additions to the original idea.
Hopefully this can bring some attention to the devs and our ideas can be considered.
They recently changed the gold cost based on player feedback so there is some hope that our discussion will have an impact.
I’m a crafter and I really dislike this idea. All everyone will do is level armouring and hit 600 on all pieces as soon as they hit 200 by making a void bent set or a specific legendary weapon guaranteeing 600gs. I have some ideas but am on my phone. I still feel there is a change we can all agree with however I agree with you that the proposed system in the upcoming patch isn’t great.
Yes they could find any one person to 200 crafting. Can they fund them all though?
Currently the one crafter is equipping every new 60 with full voidbent so I can’t see how this would be a downside.
You’re an idiot if you think crafting is not part of the game. Crafting also involves gathering and high their mats all come from the same areas that you mindlessly zerg in groups of 20 people to loot chests.
I solo many of those areas minus bosses to get to crafting resources. You are a total moron if you think crafter do not play the game. They are in fact far better at it then you. Mind you since the last change I also am flagged while farming and have probably a 4:1 K/D ratio and run multiple people out of my farm spots on the daily.
Nope not playing. Playing means running and a mega group and looting chests apparently.
I love it when people say crafters just sit in town all day. Like we just magically make stuff out of the air lol. We don’t need materials that have to be found in the world. We don’t need refining mats that have to be gathered out of boxes. And we surely don’t need gold to pay the taxes on crafting or to supplement our gathering to advance our crafting skills. We just stand at a station and make stuff on demand with no need to ever go anywhere right? Right…? The amount of ignorance in that statement is off the charts lol.
The issue is… what about people who focused on crafting potions?
You could have spent 1,000 hours grinding potions making money and buying gear… now your gearscore is still scaled down.
They put a lot of time and effort into the game. Shoot everyone on there server probably benefited for their low cost potions, now they are getting screwed even though they helped their server so much.
Why so little faith that they are actually listening to the concerns we are voicing? I generally believe our opinions matter. They actually did implement this idea to the game.
They listened to the loudest whiners, but it will hurt the overall state of the game and gameplay in the long run.
This compromise still keeps the game a pay-to-win non-interactive grind fest where most of the content is unnecessary to experience to achieve best in slot gear and you don’t ever have to actually leave town to climb.
They have listened to those who play the game the least, to appease the playstyles of those who experience the least amount of game content, at the expense of the overall health of the game.
In two months time you’ll just buy your friends to 200 in armorsmithing and have them craft a full set of gear for themselves the day they hit 60 and essentially the entire endgame will be skippable to get from the point you hit lvl 60 to the point you are done playing the game because you have BIS every piece of gear and the only worthwhile PvP content in the game is boring and stupid to play for more than an hour at a time because of all its glaring flaws.
These changes are amazing and strike a very nice balance toward the feedback that was raised.
Make it harder for new players, make it easier for bots. Sounds like a perfect balance all healthy games want to strike when the most efficient way to get to best-in-slot gear is to AFK in outpost rush.