Perforate Cancel

Nearly all repetitive weapon skills in the game can be canceled early.

Perforate should be one of them.

Most people after getting hit with perforate immediately dodge out and then melee you while your stuck poking air like an idiot.

Let me dodge out of 1 or 2 pokes.

8 Likes

Definitely agree. Many multihit skills are this way… rapid shot, crosscut, flurry, etc. This change should happen for the sake of consistency.

3 Likes

100%

1 Like

Agree, and rework god-damned cyclone

2 Likes

I’d be happy if they just made the hitbox match the animation size. Like it should be GS-relentless rush size.

Also it has waaaaaay to many empty frames where you’re just standing there, dmg already applied and you’re just still spinning the spear like a dummy lol. Needs less recovery frames.

3 Likes

Perforate 100% needs to be rollable.
Skewer needs to not be a desync mess. Less of a change and more of a programming fix.
And a nice usability buff would be for javelin to not knock people 20 feet away so you could actually follow up on it.

2 Likes

Disagree

We need more commit frames on abilities so there’s counterplay to a miss-use of an ability.

Instead everyone will dodge cancel every ability if we remove all the commitment frames

Cant agree. Imho there are skills that should lock player in animation. Like WH CC skills. Not sure if perforate should be one of them. But for sure there are perks that should not be allowed to be cancel.

So many times I want to skewer while chasing but I know I’m just going to hit an invisible wall lol. As for jav, I honestly think it’s fine. It’s not that it knocks people back super far, it’s just that people already tend to be at a distance when they’re javelined.

1 Like

That’s the point. It’s a ranged ability you shouldn’t have to be breathing down their neck for it to be useful.

Idk I usually don’t have any problems rolling into a skewer or a flourish n finish after I hit with jav. I see a lot of people do the jav into explosive arrow as well.

1 Like

Roll into skewer is the ONLY thing you can do unless you’re literally touching their body when you hit the javelin.
And that’s not even guaranteed people can roll before the skewer hits.
I play the spear as a light melee. The spear is its own weapon so the bow having a follow up doesn’t really matter. Removing the knockback would also have 0 effect on the bow’s ability to follow up.

1 Like

Yeah within the weapon itself, if you jav someone at range, then skewer is your only followup…it is a melee weapon after all. Unless you run full refreshing evasion and the right spear passives (and get a headshot or random crit) then you can actually jav, roll, jav lol. Or at least you could before. The person that I know does that has said that he can’t anymore for some reason.

Never seen or heard of someone doing javelin into javelin that does sound funny.
I would say it’s pretty clear that javelin was intended as a way for the spear to gap close on people.
There’s a fairly short range where hitting the javelin allows you to follow up even with roll into skewer.
The knockback serves literally no purpose for the weapon and requiring you to burn your only other chase ability even at close range is just bad design.
I don’t really see any argument for why javelin needs to actively work against the spear.

So you have a video of this?? I kept forgetting to record it but I’m not playing spear lately

Not specifically, but I probably have it recorded somewhere.

Link please

I’d like to get it fixed if you have Vidya :slight_smile:

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.