I’d be happy if they just made the hitbox match the animation size. Like it should be GS-relentless rush size.
Also it has waaaaaay to many empty frames where you’re just standing there, dmg already applied and you’re just still spinning the spear like a dummy lol. Needs less recovery frames.
Perforate 100% needs to be rollable.
Skewer needs to not be a desync mess. Less of a change and more of a programming fix.
And a nice usability buff would be for javelin to not knock people 20 feet away so you could actually follow up on it.
Cant agree. Imho there are skills that should lock player in animation. Like WH CC skills. Not sure if perforate should be one of them. But for sure there are perks that should not be allowed to be cancel.
So many times I want to skewer while chasing but I know I’m just going to hit an invisible wall lol. As for jav, I honestly think it’s fine. It’s not that it knocks people back super far, it’s just that people already tend to be at a distance when they’re javelined.
Idk I usually don’t have any problems rolling into a skewer or a flourish n finish after I hit with jav. I see a lot of people do the jav into explosive arrow as well.
Roll into skewer is the ONLY thing you can do unless you’re literally touching their body when you hit the javelin.
And that’s not even guaranteed people can roll before the skewer hits.
I play the spear as a light melee. The spear is its own weapon so the bow having a follow up doesn’t really matter. Removing the knockback would also have 0 effect on the bow’s ability to follow up.
Yeah within the weapon itself, if you jav someone at range, then skewer is your only followup…it is a melee weapon after all. Unless you run full refreshing evasion and the right spear passives (and get a headshot or random crit) then you can actually jav, roll, jav lol. Or at least you could before. The person that I know does that has said that he can’t anymore for some reason.
Never seen or heard of someone doing javelin into javelin that does sound funny.
I would say it’s pretty clear that javelin was intended as a way for the spear to gap close on people.
There’s a fairly short range where hitting the javelin allows you to follow up even with roll into skewer.
The knockback serves literally no purpose for the weapon and requiring you to burn your only other chase ability even at close range is just bad design.
I don’t really see any argument for why javelin needs to actively work against the spear.