“OH NO! Our keep is under attack by the Midgardians”. That was like a full call to arms and players from all guilds would come to defend. Even better yet…Midgard would be assaulting a Hibernian keep only to be flanked by Albs wanting to claim that same keep! So much good times!
No issue as long as there is NOTHING that can be gather or reward in the ZOne other then XP and the PVP kill drop… no PvP/PVe game should have ever a place you MUST PvP in to play the game… So A big basicly OPR territory with NO Special resources or Chests just places to play PvP
Lets put it this way, if you want to make some end game pvp armor, and the resource’s for said armor came from said pvp zone, sure fair ball.
But if I want to make my pve armor and need pvp resources to do it so the ability to farm them myself just vanishes (Because I really really suck at pvp and having to pvp is just assumed failure) then I am out and have fun kids.
You have the regular world (stays as is, PVP opt in) and a mirrored map war zone that has capture points from all over the map that leads to taking the keep. Likewise, defending team will want to take those points to prevent offending team from even getting close to being able to take the keep.
So basically, they are completely separate instances, just operate differently for their purpose.
I was a Shield Hero on the Percival server if I remember correctly. I felt like the wilderness was vast enough that I could stumble on 1 vs 1 pvp and I had a decent chance against any other class. I think they had the pvp class balance nailed down pretty well too.
1v1 pvp…5v5…zergs or even just standing at your enemies wall taunting them to come out and play!
I am not suggesting separate equipment, more, separate maps like in DAOC. I think this is where folks get confused because of all the full loot PVP players advocating on other threads.
There are PVP platforms that do not advocate for full loot free for all PVP. ESO has a system like we are talking about, so does GW2, so does DAOC, and I believe even Elyon is similar.
I did not stick with ESO long enough to enjoy the PVP. I did venture into Cyrodil once or twice. I personally am not the hardcore PvP’er. I have days that I enjoy it and some days where I just want to mindlessly gather/craft/quest.
This type of suggestion has been repeatedly put forth. And still a lot of players respond the same way they have before: quit tying PvE rewards to PvP.
Instead give uniquely singular awards for PvP players that are directly related to PvP. There are so many games that do this already. Unique armors, weapons, trinkets, along with potions, achievements, titles, foods, and more. Tie them all together with benefits directly related to PvP play.
This type of suggestion has been repeatedly put forth. And still a lot of players respond the same way they have before: quit tying PvE rewards to PvP.
Instead give uniquely singular awards for PvP players that are directly related to PvP. There are so many games that do this already. Unique armors, weapons, trinkets, along with potions, achievements, titles, foods, and more. Tie them all together with benefits directly related to PvP play.
Actually, I think the premise for this thread is actually more about the PVP zones, not so much the rewards. So not sure what you mean.
Weeellll… the balance was not there at launch or for a couple of years at least. Dragon fang still stings my buttocks. And my Left axe never really did recover
As a shield hero I could hold my own against archers, melee and I really felt it was a skill based fight most of the time. I do feel like if a mage got the jump on me I could be in for some serious hurt unless I could get close enough to him to start with interrupts.
As a bladeshade, I had a rough, until a bunch of us stealthers formed stealth groups. My dear friend was an enchanter and I will not say easy mode, but my friend with his uninterruptable PBAOE made it look easy mode. 1v5, etc.