Fixing desync would also change the retarded GA/WH meta and all area unfocusing skills, this would improve the game so much in so many ways, but the engine seems to be a clusterfuck of spaghetti code that seems to be far away to be something real.
I mean, we all either get full unfocused area skills or we go home.
AFAIK and IIRC, it’s not a servers hardware issue, it’s the way they triangulate client-server-emulator that get’s the desync, there’s a third server involved on every action, or maybe it’s the primary server that does the emulation, thus the 2000 players original limit, but regardless, it’s a shitty way, specially when the protocol is so weak and vulnerable and you keep seeing bots that inject locations, or that can auto-target. Anyway.
All i know is people freeze and then teleport in front of me quite often and every match. You specially notice this when they are running away from you.
OPR is unplayable at the moment. Idk how the ‘bug fix’ made the performance so much worse. I often use GA charge and end up in a new spot only to rubber band back to where I initiated the charge. This is worst feeling. Fighting 1v1 I will be stunned with no animation from the enemy.
I have actually noticed major improvements to desync over the past month or so. It is clear to me they are working on it. The only major rubberbanding I get now is when I use a movement ability into a gravity well or an ice shower.
I don’t know about anyone else but I desync when fighting wolves with no one around. My gut feeling is that there’s something in the game’s positional validation that’s fundamentally flawed and inconsistent across different weapons.
I have no trouble hitting players with the fire staff but constantly struggle hitting players with a musket to the point where I no longer play the weapon. If aim is the issue, then a projectile should be harder to hit compared to a hitscan weapon.
Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it
Yesterday I was at that queen miniboss farming yellow+black gyps in Ebonscale. And both mobs spawned not in proper place but 10m away. After spawning they begin to deaggro after being hit and run to there designate spawaning place.
It was so annoying to watch there retreating animation everytime.
Boy… i’m really stubborn and i still play some OPR, like about 2 everyday, but most of the days the desync really takes all the fun away…
Specially desync vs gravity well and hammer meta which really prevents you from reacting to hammer stuns and fully denies your weapon swapping when hit by gravity well.