I don’t know about anyone else but I desync when fighting wolves with no one around. My gut feeling is that there’s something in the game’s positional validation that’s fundamentally flawed and inconsistent across different weapons.
I have no trouble hitting players with the fire staff but constantly struggle hitting players with a musket to the point where I no longer play the weapon. If aim is the issue, then a projectile should be harder to hit compared to a hitscan weapon.
Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it Fix it
Yesterday I was at that queen miniboss farming yellow+black gyps in Ebonscale. And both mobs spawned not in proper place but 10m away. After spawning they begin to deaggro after being hit and run to there designate spawaning place.
It was so annoying to watch there retreating animation everytime.
Boy… i’m really stubborn and i still play some OPR, like about 2 everyday, but most of the days the desync really takes all the fun away…
Specially desync vs gravity well and hammer meta which really prevents you from reacting to hammer stuns and fully denies your weapon swapping when hit by gravity well.
Very serious problem that must be solved, there is already the imbalance of the weapons which is equally serious, add the desync and you will have a great dose of frustration! And to think that with full servers it would be even worse, a problem that starts from the release and that I assume they are not able to solve
dude… number 1 priority was to be able to /gallop with the roads speed buff and they actually did it!!! now lets see if it works properly and what dupes we can do from it.
They reply to pointless posts asking for hippos or other questionable “content ideas”, but the MOST pressing points since launch are getting completely ignored. Not ever addressed how their input/buff fix they implemented never worked in the first place.
Since last patch the lag/dsync/stutter sh*t is worse than ever and they don’t even mention it, either. But hey, new dungeon and new lagfest weapon (new roots, CC, etc), what can go wrong?
I’m trying my best, but lost any excitement for the new patch, simply because they don’t communicate and it’s been this way since the last couple patches.