- Return some lunge to GA
- remove grit from STR and switch it to Con 300
- fix hatchet hit detection
- buff Sword and Shield damage
Edit: add the additional 2m lunge as the 300 Str perk in replacement.
The reach wasn’t what made GA toxic, it was having free grit with the lunge, melee with free grit disrupts game flow and ignores CC, making it a natural counter to tanks etc etc. Honestly, DPS should be susceptible to KD+KB+Staggers, why the hell are tanks do not have the built in resistance? What makes more logical sense, the guy in medium armor, lightly jumping around swinging a massive axe? or the fully plated up tank with a big *** shield? Where is the god damn logic? Honestly this change does nerf melee, but buffing the lunge back (somewhat, not to 7 or whatever, but more like a 4m lunge) and having most melee lunge roughly 4m will create zones melee can play in more fluidly, while being able to be disrupted by strong players.
This buff/nerf also makes the weapons that you thought were ‘weak’ inherently feel much stronger (spear).
You want to see those wars you imagine with tanks pushing into a line clashing, followed up by the bruisers as the mages back them up next to healers with bows and muskets in the back? This is how you create that. This game isn’t meant to have melee just be immune to KD/KB/Staggers, it makes no sense. Meanwhile bows will be able to kite if they aim well. I will like to mention that skills with longer CDs/combos should stagger, melee shouldnt stagger unless its a heavy or final hit in a combo.
Melee, would you rather have grit with t-rex arms, or have your lunge that closes the gaps from players that keep missing their attacks?