the nerf to lights embrace 30% heal per buff to 15% heal per buff is called for and i 100% agree with it.
Cast times they are an horrendous and do not work well if you want to nerf LE even more then add more cooldown on it
Splash of light this ability is out of meta it cant be used in OPR or arenas and is rarely used in dungeons as there are way better abilities such as mending touch and beacon
if you have any idea on how to buff splash of lights id like to hear it
When you have less than five allies in your party, Splash of Light ought to have its heal enhanced base on how many people are in your group, or else it will only be optimal with a full party of five. Energizing Splash of Light ought to be amplified in parity with the heal too.
Splash of Light needs to remove more than just one debuff from your party. It was top tier before Launch because it removed ALL Debuffs for every cast. Need to increase baseline to two debuffs and maybe add a third if healing a target under 50% hp. Clearing debuffs on allies and providing CC protection/cleanses ought to be a more worthwhile goal as a support weapon.
Change Shared Recovery to something more worthwhile. Mana preservation is not a big deal so long as mana pot spamming persists. It is one of several reasons as to why I only go to the second node of Light’s Embrace. If they want to keep the dead perk Shared Recovery, move it to the bottom of the Splash of Light Tree and put Purify as the second node.
I’d be cool with them overturning it to like a 6k + heal for all party members and then just increasing the CD to account for the huge group heal potential