The overall structure of the game is good and I enjoy playing it. However, I have to point out that the server is now overflowing with coins. Although I am not a coins seller, my coins are within 20k for a long time. This leads to skyrocketing prices, instability, and a widening gap between players. Currently, there are several ways to increase coins in the game: OPR、boss loot、faction missions, and stories. There‘re several ways to increase coins in the game: equipment repair、attribute point reset、and tax. Companies earn coins by charging taxes, and they spend coins by declaring war and upgrading their workstations (we’ll leave taxes later). It is not difficult to see that if gold coins follow this growth and consumption pattern, then the coins will increase infinitely, because the cost of equipment repair and attribute point reset is very limited every day, and a complete repair of the whole body is about 350coins, and if it is calculated as two repairs a day, it will cost 700coins a day. Stat points reset once a day, cost 200coins for a total of 900coins. In fact, a NW player who plays normally for more than 1 month will spend LESS than 500coins a day on equipment repair and stat reset. On the other hand, the number of coins dropped per expedition (Genesis and Lazarus) is more than 800coins (each Boss288coins *2 +mobs drop),if u do it twice ,u can get 1600coins per day, and u can earn 400coins per day to finish 3 fation quests, and 350coins in OPR. Excluding the growth of side story and main story, the coins earned by each player per day was 2,350 coins, which is much higher than the coins consumed per day. I’m just putting the picture together. comes to taxes, most of the taxes that players pay for things they buy or craft every day go to the company that owns the territory, most of it stays on the server, and I think it’s possible to reduce the weekly taxes that companies get by more than 80%, or even more than 95%, In particular, companies with territories like Windsward, Everfall, and Brightwood, where the weekly tax revenue is very high, almost 1000K + per server per week, you could argue that the power of the company that owns the territory ,but it has been grossly exaggerated. The cost of leveling up tables and declaring war is nothing compared to taxes, players with territories can buy and manipulate prices, and those without territories or novices can’t afford to buy and sell these goods. For example, the orichalcum ore of utopia has increased from 0.4coins two weeks ago to 3coins or even higher now. Is this a normal growth rule? Sure, you can still make coins from asmodeum (350coins each), but if you buy an iron ore for 100coins one day, do you think the game will still be playable? It may be that the official government reserves most of the tax revenue within the service period for players to not be bothered by Coins and play the game more happily. However, according to the current situation, if the situation continues like this, Coins has really expanded. I don’t want to buy something in a trading bank one day and the unit of valuation of everything is “K”. Finally, I only hope Amazon can increase the share of gold recovered by the system and reduce the tax from the territory, TY
Two threads? Spam much?
It’s actually funny in a game so heavily based on economy,
the worst aspects are related to the economy
The amount of money generated by companies in the main areas compared to the fees for maintaining it - this is a joke, week by week the poor get poorer and the richer even richer - because it is physically impossible to invest even a substitute of gold in crafting, such as the top guilds can
After time the game exists, it is
technically impossible to take over the most important teritories on MOST servers, the difference are just too big
Generating millions from house taxes from literally nowhere is nonsense as well
Bots, more and i more problems
Trying to look at NW from the side
If you look at the game from the side, it is built from wrong assumptions - it just doesn’t work
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