ISSUE: Currently very few people are flagging for PvP. The reasoning is that they want to hit level 60+ immediately so they can actually be useful in PvP. Essentially, players currently believe PvE is a faster way to hit the max level cap and enjoy the game, thus avoiding PvP altogether. Is that necessary though?
If the logic is that PvE = faster leveling, then there is an imbalance in the game mechanics to incentivize different play styles.
SOLUTION: I propose that the incentives for flagging PvP should be increased to incentivize more players. The 10% boost is not enough to encourage players at the moment. PvP flag boost should include boosts to all skills, experience, faction reputation, and gathering. For instance:
- +15% experience boost
- +5% weapon mastery and gathering skill boost
- +5% increase to luck for item drops and gathering
- +5% increased gathering speed
- +10% increased faction reputation and tokens for all PvP kills outside of PvP modes.
- +10% increased territory standing for PvP kills within the player’s respective faction territory.
These numbers don’t need to be fixed, I trust the team to implement them however they deem best. However I believe by implementing a simple perk/boost upgrade these could immediately incentivize players to flag for PvP and improve the experience for those of us who bought the game primarily for PvP. It would balance out the current inequality/advantage of PvE players, grinding, etc., and overall improve the experience for new players as well who are not content with mindless grinding.
I’m sorry for flooding the forum with more complaints… I genuinely have no clue how difficult it is to develop a game but I feel that the changes I’m proposing could be implemented relatively quickly. As it stands the game feels as if it’s 95% PvE and 5% PvP IF you can manage to be welcomed into a war. The open world PvP and PvP missions are either non-existent or repetitive/mundane, emphasizing zergs solely rather than 1v1, skirmishes, etc.
Of course there is no issue if a player wants to focus on PvE, level up their character and crafting skills, etc., but what about the rest of us who prefer PvP? I’ve enjoyed this game more than any other MMO in literally 10+ years, but every time I play I’m left thinking if there will be anything for me 2-4 weeks from now.
I think there is plenty to improve with PvP, but as a community we should focus on what is immediately possible so we can have fun while the team works on building the game. I hope the rest of the community will join me in discussing what kind of perks could be implemented immediately, while we wait for new features, modes, and expansions in the future.