I think the community has collectively observed that void gauntlet is in an imbalanced state currently, which as a void gauntlet player I would have to agree with.
The truly oppressive 1vX potential comes into view with the tanky nature of a higher con + some focus build running blade/scream/oblivion, this is where we see 2+ people getting screamed in an oblivion and left clicked to death.
The orb/oblivion/scream build is nowhere near as oppressive, but still has the potential to create some really imbalanced situations when paired with another player. A bad oblivion scream combo has little reply possibilities for those on the other end of it and I believe the core of all this comes down to scream.
Changing scream to a stun+slow instead of a root, and a small nerf to void blades damage would go a long way to taking some of the edge off this weapon with respect to the “scenarios with no answer” it currently creates.
The damage of void blade itself is a little higher than it should be, the issue comes in when oblivion is stacked on top of that and then you get rooted with no way out. As for the orb build, changing scream to a stun removes the ability for you to totally disable several players inside your oblivion. Should scream be changed to a stun you would then see players able to roll out of the oblivion the first tick of damage they take, or the first swing of void blade.
Void gauntlet is not THAT far out of balance, but the way the few over powered aspects of it work in synergy creates an incredibly overpowered suite when used correctly in the right situations. This could however, see an over correction that ruins the weapon which I don’t think is good for the game either - I believe this change to scream would significantly change the way people can play around oblivion and significantly reduce the Void Gauntlet’s ability to stack it’s features on top of one another (literally)