About me
I have 224 hours spent in this game.
I fit in the demographic, where people spend 2-4-6 hours per week playing this game.
Spent 2x times cash on your Shop to support the game.
Player Health Pool
The ask
Reduce the TTK (time to kill) by:
- Increasing default health pool
- Increasing armor rating for Plate/Medium with decreased dmg the higher you go in armor.
I would like to address if there is a possibility to double the number of Hitpoints currently available. Or somewhere around the 18000 - 20000 mark.
The reasoning
For any player, that is around 500 to 590 Gear Score, they are not having a nice adventure in New World. This probably counts as 90% of the returning player base.
Right now, the Time to Kill is extremely low in PVP.
I know your teams are constantly trying to balance things out, but you are always working on the same spreadsheet of 8000 HP to 12000 HP Pool.
While most weapons hit for 2000 and depending on GS it scales way up, you will always get in the scenario that something simply one or 2 shots a player.
I am sure it is hard for your teams to always balance weapons, this month, then the next to always not have 1 single choice since that one can 1 shot people.
I have countless footage of this, going into a Battleground (as a returning player with 540 GS) and getting 1 shot, without anyway of escaping it.
- I strongly feel that if you raise the current HP pool, it will provide some much-needed relief for returning players from not dying in 1 shot (like a blunderbuss to the face and you die in 1 shot)
- It will not take from the PRO players, that invested heavily into their GS
- It will not make the skill-based combat any less.
It will just give any returning player a feel, that they can participate in any form of mass PVP and not die instantly in any 1v1 or group combat.
QOL Improvements
Please look into Gear Management System; strongly needed to be able to use gear for PVE, PVP and equip it faster.
Please look into a Solo-Dungeon, where we can go in and level up weapons and skills on a faster rate while doing one of the lower-level dungeons you already have and are not stunned for level 60 content. I am referring here to a normal reward-based system for a dungeon that you can solo; Elite trains are not fun in any way, after you done 10-20 of them.
Finally, I would like to say Good luck with the game development and thank you for the hard work your team puts in-place month by month.
A MMO is a very hard game to develop, and only time and dedication will make it into something big.
The potential of the next best experience for the players is here, the groundwork is done, you just have to continue on with the perseveration.
